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Wondering.. Object physics


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Hi,

I was wondering how MTA handles server-sided objects exactly, and whether it could be possible (though very complex to create perhaps), to create objects that have some form of physics (like when you hit it softly with a car, that it moves a bit away; like pushing a glass off the table, where the glass is the object in question).

My idea about that was, to have some sort of multiplayer-mission-like gamemode, in which several teams have to load a truck with cardboxes as fast as possible, using forklifts.

The issue is that, creating cardboxes (object ID 1230), cannot be moved once created, by the forklifts. When they get a lot of damage (driving into them with a car very fast, they will collapse though. I have been thinking of making the object move, once it gets hit by they forklift, but it seems quite complex to simulate physics that way ofcourse, and specially dirty, when the engine that does the job is there already.

So the question is: Does anyone have suggestions or tips on this idea?

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