max-668 Posted January 10, 2008 Share Posted January 10, 2008 I was just playing CTF and as much as i love CTF i have to say that CTF got a big bug when u get killed with the flag sometimes u spawn with the flag and it just makes the game king of less fun just thought i should let you guys know PS: i think if some one is on b bike they should get of in other to get the flag not just ride in to th flag to take it makes game harder but as you know you cant pick up weapons when your on a bike so i think you shouldn't have the ability to take the flag when your on a bike it would be much more fun if you ask me.. so also my suggestion would be in other to get the flag you would have to get of the bike to get the flag and jump back on the bike what do you guys think ? o and a cool thing would be if when you have the flag you could hit people with it but thats not a Suggestions forum so I will just shut up Link to comment
Black Dragon Posted January 10, 2008 Share Posted January 10, 2008 I'm aware of the respawning-with-flag bug and have no idea how it happens, as it only started happening after the first dp was released. If anyone has any info on how to reproduce it I would be eternally grateful. As for the flag being pickable only on vehicles, well, seems logical to me. I'll ask around to see if there's demend for it. Link to comment
max-668 Posted January 10, 2008 Author Share Posted January 10, 2008 As for the flag being pickable only on vehicles, well, seems logical to me. I'll ask around to see if there's demend for it. no no i mean get out of the vehicles to take the flag i really don't like how u can just take the flag with out getting of the bike or what ever your in it doesn't seem right / fair Link to comment
Black Dragon Posted January 10, 2008 Share Posted January 10, 2008 Err yeah, that's what I meant. It was morning and I didn't sleep well. Don't judge me. Link to comment
FireBlood Posted January 10, 2008 Share Posted January 10, 2008 Err yeah, that's what I meant.It was morning and I didn't sleep well. Don't judge me. Link to comment
max-668 Posted January 10, 2008 Author Share Posted January 10, 2008 Err yeah, that's what I meant.It was morning and I didn't sleep well. Don't judge me. are you speaking fore him or what ? Link to comment
Cloudhunter Posted January 10, 2008 Share Posted January 10, 2008 Err yeah, that's what I meant.It was morning and I didn't sleep well. Don't judge me. are you speaking fore him or what ? No, he's just quoting the text that BlackDragon put in there really small. Cloudy Link to comment
Jemte Posted January 11, 2008 Share Posted January 11, 2008 ive seen this and had some ideas so i started up a server and tested a few cases. In the mode goldcove is where i tested this... **Die by fire or from drowning and you drop the flag but then seemingly pick it up while youre dead and hence the spawning with the flag. **Trying to leave the game area with the flag and the subsequent death work correctly and Ive looked at the code and I would guess its something in the way you die from fire/drowning. Id suggest just dropping the flag somewhere other than exactly on top of the player when they die. Or not do setElementData( player, "col", nil ) until the player has spawned...that way they cant pick it up after death. Link to comment
MaX_668 Posted January 11, 2008 Share Posted January 11, 2008 suggest just dropping the flag somewhere other than exactly on top of the player when they die. Or not do setElementData( player, "col", nil ) until the player has spawned...that way they cant pick it up after death. is this a problem in the mta:dm or in the game ones map? Link to comment
Jemte Posted January 11, 2008 Share Posted January 11, 2008 the underlying problem of why the fire/drown deaths are handled differently maybe a DM problem. The part you quoted (the fix) is easily fixed in script. I made the changes to my ctf.lua and no longer could get myself to respawn after death with the flag. Link to comment
MaX_668 Posted January 11, 2008 Share Posted January 11, 2008 the underlying problem of why the fire/drown deaths are handled differently maybe a DM problem.The part you quoted (the fix) is easily fixed in script. I made the changes to my ctf.lua and no longer could get myself to respawn after death with the flag. i would like to test that with you Link to comment
Black Dragon Posted January 11, 2008 Share Posted January 11, 2008 Thanks a lot. I'll look into it ASAP. Edit: it was due to dead players picking up flags. The updated version would be released along with dp3. For now you can update line 361 in ctf.lua to: if ( ( getClientName( player ) ~= false ) and ( isPlayerDead ( player ) == false ) ) then Link to comment
MaX_668 Posted January 11, 2008 Share Posted January 11, 2008 o cool and do you know by any chance if its going to come with the map editor ? Link to comment
Jemte Posted January 12, 2008 Share Posted January 12, 2008 Edit: it was due to dead players picking up flags. I thought thats what i said? but glad to know that either way itll be fixed... Link to comment
MaX_668 Posted January 12, 2008 Share Posted January 12, 2008 and another question how do i change things in the map like is there a tutorial for it? Link to comment
Black Dragon Posted January 12, 2008 Share Posted January 12, 2008 Well, yeah. If you care to know, it was due to players moving a bit while dead under certain circumstances, (for example: fire, drowning and desync) causing the flag col element being hit. About map elements and usage: http://development.mtasa.com/index.php?title=CTF Link to comment
MaX_668 Posted January 13, 2008 Share Posted January 13, 2008 thx dude and question do i have to zip the map lol I know that question could probably be answered by reading http://development.mtasa.com/index.php?title=CTF but im not sure Link to comment
Black Dragon Posted January 13, 2008 Share Posted January 13, 2008 Zips and folders both work. Link to comment
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