Guest Posted January 9, 2008 Posted January 9, 2008 when i start the game mode Tdma he start it , with no errors when someone go on the server i got this server in my server [17:37:37] WARNING: maplimits.lua: Bad 'element' pointer @ 'getElementPosition'(1) - Line: 92 [17:37:37] ERROR: ...ods/deathmatch/resourcecache/maplimits/maplimits.lua:18: attempt to compare number with nil
AlienX Posted January 18, 2008 Posted January 18, 2008 TDMA does not use maplimits, just ignore it if ( DISGRACE_ACTIVE ) then local disgracedPlayer = getFedorsElementID() if ( disgracedPlayer ) then showTextForFedor ( disgracedPlayer, "DISGRACE!", 5000, 255, 0, 0 ) end end
Truespin Posted January 18, 2008 Posted January 18, 2008 Okay then, I got similar messages all the time. Could someone tell me what the resource "playerbips" is doing? When I start it, I get error-messages within the server window. But I don´t see for what it is for....... Sorry if my english won´t be perfect. I am german
AlienX Posted January 22, 2008 Posted January 22, 2008 playerblips makes blips on players when a resource does not do it for you... All gamemodes etc make blips on players so its not nessessary to have this running if ( DISGRACE_ACTIVE ) then local disgracedPlayer = getFedorsElementID() if ( disgracedPlayer ) then showTextForFedor ( disgracedPlayer, "DISGRACE!", 5000, 255, 0, 0 ) end end
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