CypT2 Posted January 9, 2008 Share Posted January 9, 2008 The point of problem is that the gta reloads effects (like fire on ground) for player after his death. So when player appear at spawn he will not see any fire that was made before his death, while other players are seeing it. I have tested it with molotovs - a half of groove street was at fire, then i respawned and i saw that the street is clear of any destructions. I think this problemm not only for fire , but for many effects like tear gas and etc.. Link to comment
AcidDK Posted January 9, 2008 Share Posted January 9, 2008 Fire is not synced in MTA. Link to comment
CypT2 Posted January 9, 2008 Author Share Posted January 9, 2008 Maybe solution is to delete fire effects ,except of burning players, with molotv coctails and flamethrowers? btw , can i add own fire with scripting tools? Link to comment
Stevvo Posted January 9, 2008 Share Posted January 9, 2008 Maybe solution is to delete fire effects ,except of burning players, with molotv coctails and flamethrowers? btw , can i add own fire with scripting tools? Removing something is not a solution. You can sorta make your of fire with createexplosion() i guess but not flames. Link to comment
darkdreamingdan Posted January 13, 2008 Share Posted January 13, 2008 You can sorta make your of fire with createexplosion() i guess but not flames. When, they are flames but not individual flames. Create explosion supports modification so you can make it so that it only creates flames (clientside at least) Link to comment
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