bossyboy Posted January 8, 2008 Share Posted January 8, 2008 (edited) How does this work? I'm trying this: local isVulnerable = {} function setVehicleVulnerable ( theVehicle ) setVehicleFuelTankExplodable ( theVehicle, true ) isVulnerable[theVehicle] = true end addEventHandler ( "onPlayerEnterVehicle", getRootElement ( ), setVehicleVulnerable ) Edited January 9, 2008 by Guest Link to comment
kevuwk Posted January 9, 2008 Share Posted January 9, 2008 what do you mean, how does it work? if you mean what does it do, then if you shoot the point where the petrol goes in the car (usually a visible square on some of the cars) it will blow instantly Link to comment
SanZoR Posted January 9, 2008 Share Posted January 9, 2008 Thats maybe what he wants. Actually thats also what im looking for Link to comment
bossyboy Posted January 9, 2008 Author Share Posted January 9, 2008 I know how you use fuel tanks, but how do you put it in the script? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now