Vercetti1010 Posted October 31, 2007 Share Posted October 31, 2007 Im not asking you to do this, or making you. I just simply ask that you take this into consideration as i, like many others is the voice of the common player, of which whom uses your mod. There is a reason (actually several ) that i hate SAMP, one of them being mod intolerance. Before you assume that I am a cheater, read this. Car models require a handling or ide line that goes with it to make it work, or else your car scrapes the ground or the wheels are too large etc. Then, there are the ppl that think that all handling changers are the scum of the community and that they do this to cheat. I have a possible solution. Is it possible to set a parameter as to what value something can be? i.e. 0 Link to comment
Ravenheart Posted October 31, 2007 Share Posted October 31, 2007 Emm i think you can import any mod correctly with the scripting language, only the server you are gonna play on will have to have your mod, atleast thats what the public info says. Link to comment
Vercetti1010 Posted October 31, 2007 Author Share Posted October 31, 2007 ah, i see. is it possible to submit your mods to a server for approval, or maybe have one person download mods for the server from gta-worldmods.de or whatever? its like trying to sell a ricer car, no one wants it but the person selling it ya know? lol. im sure mta dm will still kick ass thou Link to comment
Ravenheart Posted November 1, 2007 Share Posted November 1, 2007 I guess they can integrate models for cars, weapons and such into MTA Center, have the server admins download the resources and have maps made for using those resources. Or they can create a dedicated model database and map designers can use those avaiable resources and integrate them in their maps, which would almost eliminate the duplication of models and wasting of space/traffic. Link to comment
Vercetti1010 Posted November 1, 2007 Author Share Posted November 1, 2007 I am a head admin on an upcoming server alredy ready for DM called WCFR. so does that mean i can add models myself? Link to comment
Munch Posted November 1, 2007 Share Posted November 1, 2007 It'd be good for the admins to install the mods for the server, like the SAkina and F1 Shanghai mod. If the admin could install that on the server, nobody would just drop to the water if they don't have it. And car mods, etc. Link to comment
darkdreamingdan Posted November 13, 2007 Share Posted November 13, 2007 it goes like this: Your mods must be in a certain format to work with MTA. They dont go into your .img or anything, but you keep your .txd and .dff (and .col where applicable) and MTA can load them on the fly. However, they are part of the resource. This means that a gamemode, map or script includes some models which are imported via scripting from the server. Clients will NOT be able to have their own custom mods - you have to get them from the server as part of a resource. All of this uses MTA's own engine to import mods. At this time, it can load and unload object and vehicle models on the fly upon request. Unfortunately, handling currently cannot be modified. Its something QA have requested, but has been postponed for R2 because we have other issues which much higher priority. I for one certainly look forward to handling support - expect to see it soon (after first release). Link to comment
Ivan_xXx Posted November 18, 2007 Share Posted November 18, 2007 you say its impossible to to have modded models without modding the whole of hangling. well if you what you are doing this is very easy to avoid. for example the only things that you need to mod in the handling config for the model to work correctly are the size parameters. if you keep some thjings the same like the max speed, acceleration, weight, suspension etc. then that can hardly be called cheating. effectevly you still have the same car only in a new skin. Link to comment
Vercetti1010 Posted November 20, 2007 Author Share Posted November 20, 2007 i understand how this works now. im just replying to ivans comment. there are in fact, certain cars that look strange if its handling is not implemented. i learned the handling code language and i can change the speed and stuff without programs. but say for instance. here is an example. the 1964 mustang mod (which i use on the stallion) relies on its handling. idk what part causes this, but it looks unnaturally high, like how gangters ruin muscle cars and make them jacked up. but with teh custom handling it appears normal. well, i trust that there will be support for custom handling in the server. even if not, i will still play. MTA > SAMP in all aspects. Link to comment
Ivan_xXx Posted November 22, 2007 Share Posted November 22, 2007 no you havent quite understood what i meant, you said you understand what you are modding, speed and etc well if you keep the speed, acceleration and some other things the same and only change the numbers that make the mod appear normal just like you said ride height for example and size and what ever Link to comment
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