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Limited chat based on score


RA

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Posted

This could be an optional feature to help a server self-regulate spammers.

Text messages and voice (if implemented) would be limited based on the number of kills or score of the player. Each player would start with a configurable base amount - like 10 text messages and 10 seconds of voice. Each additional kill/point would increase the allowed messages by a configurable amount, like 2 text messages and 4 seconds. Teamkills would subtract that much.

Once a player got down to zero, they would not be allowed to send messages until they scored again, reconnect, or the map restarts.

Posted

I don't think that's a good idea, but you will be able to create this through scripting if you wish.

  • 2 months later...
Posted

BAD idea.

I imagine this being horribly frustrating.

Posted

Why not just make a script that times when the last chat message by that player was sent, and if it was sent in that time, block it and tell the player its done

^^ All doable via scripting!

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