Jump to content

MTA: Joining Help


Marty-Bond

Recommended Posts

Posted

Im Trying Ta Make This Script So MTAPlayer Will Be Kicked And The Messages Wont Appear, My Problem Is That It Kick`s EveryOne That Enter`s The Server!

on *:SIGNAL:mta.join:{

if ($mta.name($1,$2) == James-Bond) {

if ($mta.name($1,$2) == MTAPlayer) {

mta.say $1 || Welcome To The Bond Family RPG & DM Server ||

mta.say $1 || The Current Weather Is: $mta.weather($1,$2) $+ . ||

mta.say $1 || Market Status || Market: $readini(stockdata.ini,marketstatus,marketstatus)) || Resell: $readini(stockdata.ini,resellstatus,resellstatus)) ||

if ($readini($rpg.dir $+ rpg.ini,$mta.name($1,$2),Lead == Leader)) mta.say $1 || Bond Synce Accepted Welcome Bond Leader ||

if ($rpg.isclan($1,$2) == $true) mta.say $1 || Bond Synce Accepted ||

.timer 1 5 mta.msg $1 $2 For Script Help Type: !help

}

else mta.say $1 You Are Banned From Bond Forever You Shit Head. | .timer 1 1 mta.kick $1 $2

}

else mta.say $1 Please Change Your Name And Return | .timer 1 1 mta.kick $1 $2

}

Live Life In The Fast Lane :lol:

Posted

first remove all the extra | and || 's ...use $chr(124) for | then apply some decent formating

like

if (bla == 0 )  {
 if (bla2 == 1)  {
 mta.text $1 bla
 }
} 

use [ code ] [ / code ]

then .. use proper variables and functions .. and come back if its not working :P

coz_sig_oob.png

Server Blog | Server quickinfo

STFU and dont bug the mta team with ''when is DM comming''

or risk theyre spending more time explaining they're still working on DM than actually getting work done :shock:

Posted

Ok I Did What You Said But Still Doesn`t Work...

if ($mta.name($1,$2) == MTAPlayer) {

mta.say $1 $chr(124) Welcome To The Bond Family RPG & DM Server $chr(124)

mta.say $1 $chr(124) The Current Weather Is: $mta.weather($1,$2) $+ . $chr(124)

mta.say $1 $chr(124) Market Status $chr(124) Market: $readini(stockdata.ini,marketstatus,marketstatus)) $chr(124) $chr(124) Resell: $readini(stockdata.ini,resellstatus,resellstatus)) $chr(124)

if ($readini($rpg.dir $+ rpg.ini,$mta.name($1,$2),Lead == Leader)) mta.say $1 $chr(124) Bond Synce Accepted Welcome Bond Leader $chr(124)

if ($rpg.isclan($1,$2) == $true) mta.say $1 $chr(124) Bond Synce Accepted $chr(124)

.timer 1 5 mta.msg $1 $2 For Script Help Type: !help

}

else mta.say $1 $mta.name($1,$2) Please Change Your Name And Return. | .timer 1 1 mta.kick $1 $2

}

Live Life In The Fast Lane :lol:

Posted (edited)

CoZ, you can read codes... even if it isn't in code tags :P

Here is a good code:

[syntax=mIRC] if ($mta.name($1,$2) != MTAPlayer) {

mta.say $1 $chr(124) Welcome To The Bond Family RPG & DM Server $chr(124)

mta.say $1 $chr(124) The Current Weather Is: $mta.weather($1,$2) $+ . $chr(124)

mta.say $1 $chr(124) Market Status $chr(124) Market: $readini(stockdata.ini,marketstatus,marketstatus)) $chr(124) $chr(124) Resell: $readini(stockdata.ini,resellstatus,resellstatus)) $chr(124)

if ($readini($rpg.dir $+ rpg.ini,$mta.name($1,$2),Lead == Leader)) mta.say $1 $chr(124) Bond Synce Accepted Welcome Bond Leader $chr(124)

if ($rpg.isclan($1,$2) == $true) mta.say $1 $chr(124) Bond Synce Accepted $chr(124)

.timer 1 5 mta.msg $1 $2 For Script Help Type: !help

}

else {

mta.say $1 $mta.name($1,$2) Please Change Your Name And Return.

.timer 1 1 mta.kick $1 $2

}

}[/lua]

Edited by Guest
Posted
CoZ, you can read codes... even if it isn't in code tags :P

Here is a good code:

  if ($mta.name($1,$2) != MTAPlayer) {
   mta.say $1 $chr(124) Welcome To The Bond Family RPG & DM Server $chr(124)
   mta.say $1 $chr(124) The Current Weather Is: $mta.weather($1,$2) $+ . $chr(124)
   mta.say $1 $chr(124) Market Status $chr(124) Market: $readini(stockdata.ini,marketstatus,marketstatus)) $chr(124) $chr(124) Resell: $readini(stockdata.ini,resellstatus,resellstatus)) $chr(124)
   if ($readini($rpg.dir $+ rpg.ini,$mta.name($1,$2),Lead == Leader)) mta.say $1 $chr(124) Bond Synce Accepted Welcome Bond Leader $chr(124)
   if ($rpg.isclan($1,$2) == $true) mta.say $1 $chr(124) Bond Synce Accepted $chr(124)  
   .timer 1 5 mta.msg $1 $2 For Script Help Type: !help
 }
 else {
   mta.say $1 $mta.name($1,$2) Please Change Your Name And Return.
   .timer 1 1 mta.kick $1 $2
 }
}

Nice It Works Now Thank You.

Live Life In The Fast Lane :lol:

Posted
CoZ, you can read codes... even if it isn't in code tags :P

maybe .. but i 'cant' code for VC .. ;)

coz_sig_oob.png

Server Blog | Server quickinfo

STFU and dont bug the mta team with ''when is DM comming''

or risk theyre spending more time explaining they're still working on DM than actually getting work done :shock:

Posted
yeah ok...

Did you really writed that RPG for GUS? Doesn't think so :P

The difference between == and != is something else than VC and SA ;)

its based on tommis x14, and what got added and changed isnt really rocket science .. but i did add a lot :o

coz_sig_oob.png

Server Blog | Server quickinfo

STFU and dont bug the mta team with ''when is DM comming''

or risk theyre spending more time explaining they're still working on DM than actually getting work done :shock:

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...