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Want "Open interior" idea and architectures


BBD

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Posted

Greetings guys

I thinking about game modes without teleporting in interior of buildings; so think about a game mode you walk in LS and all buildings have their own cells (in place);

This game mode we think about it have essential challenges & problems to solve:

players can't load all of cells and interior objects; so GM needs "lazy loading system"; and we need understand when should load objects? How to load objects? In 3d design and modeling level also need how to compress objects under buildings and if we have transparent window how to lighting them;

I start and see how to modeling; i think best architecture for modeling is per building model we need to: change some parts of root model and then make static interior face, next write a script to find ever root model on map and place interior face in it and next need a script to load designing objects like pot, papers, computer, chairs, etc ; and next create events to load it and many challenges for building entries and more utilities like window, doors with locker and etc

And this is fun so I want to work on it and in this topic I like to discussion about this idea, architectures and etc

So I would be happy if help me :)

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