[RevC]Irw Posted November 26, 2006 Share Posted November 26, 2006 This would be for a 32 player server, not more. This requires /register and /login commands. Classes: 1.Sniper: Sniper rifle(50), pistol(60), Heat vision. 2.Spy: Silenced pistol(120), Remote explosives(10), Night vision, Knife 3.Soldier: MP5(150), pistol(60), Grenade(3) Player levels: 1. 0xp 50%hp 11. 1291xp 50%armor 2. 50xp 60%hp 12. 1594xp 60%armor 3. 120xp 70%hp 13. 1957xp 70%armor 4. 192xp 80%hp 14. 2392xp 80%armor 5. 278xp 90%hp 15. 2914xp 90%armor 6. 381xp 100%hp 16. 3540xp 100%armor 7. 504xp 10%armor 17. 4290xp Fireproof 8. 651xp 20%armor 18. 5191xp Infinite Oxygen 9. 827xp 30%armor 19. 6272xp Falling damage off 10. 1038xp 40%armor 20. 7500xp Max starting ammo x2 On level 10, players get an extra weapon:sniper shotgun, spy combat shotgun, soldier flamethrower. Maps:Every map in server will have 6 versions of it: Team deahtmatch Capture the flag Deathmatch Day Night TDM:1xp for independant kills, winning team's every player gets +15xp, 2nd place +10xp, 3rd +5xp (1xp=1kill) CTF: Flag capturer gets 5xp, player teams(spy,sniper,soldier). If a flag carrier is killed, it will be on ground for 20 seconds before teleporting back to its base. On TDM and CTF,own team should be seen on the minimap. The possible maps(mostly custom) are: prison, park, harbor, streets, office, desert, forest, bridge, hotel, warehouse, ships, plane(custom747), pipeline, island, army base, canyon, mountain, submarine(custom), mansion, sewers, dungeon, hospital, market, shop, airport, prisoner camp, junkyard, Training camp. Thats about 28 maps x 6 ,so server would have 168 maps. One game would be 20 minutes long. Or until 10 flags get captured by 1 team. There will also be vehicles(barracks, bf-40, patriot, bandito on the map. Players are devided into ranks according to their levels: 1-5: Rookie(can drive BF-40) 6-10 Warrior(can drive patriot and BF-40) 11-15 Assassin(can drive everything except bandito) 16-20 General(can drive every vehicle) Players who use car/bike to kill players with MP5, get frozen for 30 seconds and they won't get the xp for that kill. There must be ''Ammo points'' on every map(1-2 of them). It's a 5 feet radius area, and when a player stands in it, his ammo will be regenerated 0-100% in 30 seconds, player must have some bullets left to use this. And very important:classes cant be changed after a player chooses it for the first time on lvl 1,every time he comes,he will start with that class. Would also be cool, if players can wear clothes, they choose themself. Link to comment
zerb Posted November 26, 2006 Share Posted November 26, 2006 Just by summing the whole message up, you intend to include a good set of strategies for setting out for this specific mode and I rather like it. The idea of using the player levels and ranking orders can totally intervene the way certain tactics play a role in winning a task. This could possibly be developed with the SDK perhaps, similar to other CTF modes. Link to comment
[RevC]Irw Posted November 26, 2006 Author Share Posted November 26, 2006 The required experience for levels should be doubled, so that lvl 20 is 15000xp , lvl7 is 1008xp and so on, because getting 7500 kills is a 1-2 weeks work for people who play a lot. Headshots that kill should give 2xp not 1 And to stop everyone from killing everything and running around getting killed all the time, own deaths during map /3 should be calculated off a player's final score. For example , i get 60xp for killing during a map, when it ends , i have died 30 times,so my final score for that map will be 60-(30:3)=50experience. This would help make the gamemode more interesting, because surviving would be important for getting better xp and it will stop players from running between enemys,killing as much as possible and then getting killed. About the clothes changing: possible clothes changing is done: lvl 3 for body, on lvl 6 head, lvl 9 for legs and lvl 12 for feet. This way, gaining levels is even more important, buying darker clothes or clothes that match the envoirement to be harder to detect for the enemy. Link to comment
lil Toady Posted November 26, 2006 Share Posted November 26, 2006 getting 7500 kills is a 1-2 weeks work for people who play a lot. Let's bet u wont get 7500 kills for 2 weeks w/e he only suggested a game mode, we aint discussing yet what the levels must be etc Link to comment
[RevC]Irw Posted November 26, 2006 Author Share Posted November 26, 2006 Maps in the nomination should be like this: 1.Army base(DM,Night) 2.Desert(TDM,Day) 3.Mansion(CTF,Day) and so on. Fight mode and time of day should be after every map's name. And i have a few questions as well: 1.Will there be a gamemode editor, which allows players to create gamemodes similar to this one, or whatever kind of gamemode they want? 2.If not(1), can MTA:DM developers create my idea gamemode, because i have shown it to many people and they all think that it would be the best gamemode ever, mainly because there isn't any pointless shooting,which wont get you anything, and you never get bored playing this, bonus stuff comes all the time, which gives advantages over other players. THX a lot if you have time to create this. Link to comment
BTH Posted November 26, 2006 Share Posted November 26, 2006 Maps in the nomination should be like this:1.Army base(DM,Night) 2.Desert(TDM,Day) 3.Mansion(CTF,Day) and so on. Fight mode and time of day should be after every map's name. And i have a few questions as well: 1.Will there be a gamemode editor, which allows players to create gamemodes similar to this one, or whatever kind of gamemode they want? 2.If not(1), can MTA:DM developers create my idea gamemode, because i have shown it to many people and they all think that it would be the best gamemode ever, mainly because there isn't any pointless shooting,which wont get you anything, and you never get bored playing this, bonus stuff comes all the time, which gives advantages over other players. THX a lot if you have time to create this. They'll release an SDK which will use C++. Link to comment
gooch Posted November 26, 2006 Share Posted November 26, 2006 I like the idea of having experience points by kills and having some points deducted when a player dies, to avoid crazy kamakazi suicides which ruins the fun And having specific classes would be awsome, so they have different weapons like Battlefield... I think there sould be more than 3, maybe 6 at least. DM, TDM, and capture the flag are probably the easiest and best modes... but it would be awsome to have a capture the territory mode when you get in a gang and get territories like in single player... So whichever gang has the most territory at the end of the game wins. Link to comment
[RevC]Irw Posted November 26, 2006 Author Share Posted November 26, 2006 What the hell is a SDK or C++ , explain plz, i have no idea what u meant. Link to comment
BTH Posted November 26, 2006 Share Posted November 26, 2006 What the hell is a SDK or C++ , explain plz, i have no idea what u meant. http://en.wikipedia.org/wiki/C%2B%2Bhttp://en.wikipedia.org/wiki/Software_development_kit Link to comment
[RevC]Irw Posted November 26, 2006 Author Share Posted November 26, 2006 Is it possible to turn on fireproofness and infinite oxygen and turn off falling damage (levels 17-19) with that SDK or C++ without using cheats? So that players at these levels will have these bonuses all the time. Link to comment
orappa Posted November 26, 2006 Share Posted November 26, 2006 If it's possible for a cheat to do, it's possible to do it with the SDK. Link to comment
[RevC]Irw Posted November 26, 2006 Author Share Posted November 26, 2006 If someone has got more ideas for this gamemode, post them all here, and maybe i'll try to make it using SDK or C++. Link to comment
Sodisna Posted November 27, 2006 Share Posted November 27, 2006 The stats can be used with mIRC scripts. Link to comment
gooch Posted November 27, 2006 Share Posted November 27, 2006 If someone has got more ideas for this gamemode, post them all here, and maybe i'll try to make it using SDK or C++. A few posts you didnt know what C++ is, now you want to use it its going to take some practice Link to comment
[RevC]Irw Posted November 27, 2006 Author Share Posted November 27, 2006 MiRc scripts can only create those 20 levels and the xp required, no spawn weapons or something like that? I'll start practicing it then, or if someone has time to create this gamemode himself tell me. Link to comment
[RevC]Irw Posted November 27, 2006 Author Share Posted November 27, 2006 Maybe some more possible classes: 1.Heavy weapons soldier: non heatseeking RPG(5), Desert Eagle(60), Molotov Cocktails(10) 2.Explosion expert: Can drive a forklift to transport barrels into any place he wants and use Tec9(150) and pistol(60) to shoot the barrels from a distance, when someone unsuspecting is nearby(Barrel kills still give him xp). 3.Engineer: Can repair damaged vehicles, heal other players(gets 1xp for 2 heals),and use the Teargas(10) and AK47(120) to kill any enemys. 4.Spotter: Can see everyone on the minimap, but has crappy weapons : Katana, Pistol(60). 5.Terrorist: Can place Remote explosives(20) on himself, cant throw them to ground. And uses UZI(100) to get to a place and then blow himself up between enemys(deaths dont have an impact to terrorist's final exp).Every successfully blown up enemy will give 3xp, UZI kills: 1xp for 2 kills. Link to comment
Robix Posted November 27, 2006 Share Posted November 27, 2006 omg ppls please read the blogs or some topics in this forum!or just use your brains!You will be able to do by yourself!Like developers sad before shortly after MTA DM release date they will release SDK for MTA DM!So you will be able so script your own gamemodes! Link to comment
[RevC]Irw Posted November 27, 2006 Author Share Posted November 27, 2006 As far as i know, that isnt very easy to use, i have never used SDK, so i thought maybe someone is skilled with it, stfu. Link to comment
Robix Posted November 27, 2006 Share Posted November 27, 2006 You can learn!Take SA_MP pawn program and try to make somthink.I think they both are same.I mean basic! Link to comment
orappa Posted November 27, 2006 Share Posted November 27, 2006 You can learn!Take SA_MP pawn program and try to make somthink.I think they both are same.I mean basic! They are completely different. Link to comment
Robix Posted November 27, 2006 Share Posted November 27, 2006 Difrent?Wait will SDK be text based?I think yes... Link to comment
BTH Posted November 27, 2006 Share Posted November 27, 2006 The SDK will make you able to create a gamemode in C++, and compile it to an DLL. Yes, i know, it's a bad explanation. Link to comment
orappa Posted November 27, 2006 Share Posted November 27, 2006 Difrent?Wait will SDK be text based?I think yes... The SDK gives you the ability to compile your own DLLs. These DLLs will link with MTA to allow you to code your own game modes. I think you were thinking that the SDK would be an extension to the map editor, which it is not. It involves down-and-dirty C++ coding, which is not suitable for beginners. Link to comment
Brophy Posted November 27, 2006 Share Posted November 27, 2006 the amount of crap robix comes out with is totally rifk, guesses dont help no one robix, look into something before posting Link to comment
Robix Posted November 27, 2006 Share Posted November 27, 2006 Difrent?Wait will SDK be text based?I think yes... The SDK gives you the ability to compile your own DLLs. These DLLs will link with MTA to allow you to code your own game modes. I think you were thinking that the SDK would be an extension to the map editor, which it is not. It involves down-and-dirty C++ coding, which is not suitable for beginners. Yes mean C++ so it will be text based (c++ text based prog)I know what there won't be such mission making like it is in Operation Flshpoint. You will see just text and numbers like in PAWN but there will be difrent comands... And Brophy thanks i will remember that. Link to comment
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