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Player blips


Guest Junafani_FIN

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  • 1 month later...
It would be interesting if you could hide in certain 'zones' though. For example, if you go into the woods, you are 'lost' and your blip disappears from the map.

That is possible. Like any other element of the game, you have full control over blips.

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It would be interesting if you could hide in certain 'zones' though. For example, if you go into the woods, you are 'lost' and your blip disappears from the map.

This would be effective in certain ways of using tactical aspects of hunting down people from those specific boundaries, though having everyone in that one area would limit seeing the number of people actually fighting in open space, knowing the advantage you can have. Unless the different boundaries can locate people in their own specific areas, so when you enter the "woods" for example, you can see those who are in that area with you on your radar, those who are in the “woods” with you.

Any other suggestions would be useful as well alongside what I’m trying to explain.

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So maybe the script could be advanced, where (when you're in the woods) people are close by, they show up on the radar. This works similar to that of heat sensetive goggles, where you can see people close to you, but not those at the other end of Back o' Beyond.

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