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Ingame Voice


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will this things be include? in the new mta:sa version?

26 Aug 2005 05:06:03 am

New feature revealed!

A couple of posts ago I had mentioned a new surprise coming to blue. It is no secret anymore--blue now features a robust in-game voice communication system.

This feature will include:

Mutability

Allows a user on a slow connection to disable voice

packet interception totally, or on a per-user basis.

This also makes group-only voice communication possible.

Mutability will allow team-specific voice communication,

and the ability to block out disruptive players.

8000kHz, 16-bit GSM encoding

Sampling that is good enough to sound perfectly clear,

without using too much bandwidth ( around 1.6KB/s

for a steady stream of audio ).

Button activation

Use of a button bound to a keyboard key to send audio.

Automatic buffering

Helps reduce skippy audio due to lag.

Distance testing

Reduces the amount bandwidth per client. Will be

configurable server side (on/off/distance). This will

theoretically lower bandwidth consumption on both the

client and server. There will be a modifiable distance

setting to define how "far" voice packets "reach."

Future additions will include:

Icons

Players that are talking will have a voice 'icon'

affixed over their heads (and optionally on the

screen).

Voice Activation

In-game voice communication will be optionally activated

upon voice volume detection.

We'll keep you posted as the days go by on the progress of any of the elements in the "future additions" category.

-Derek

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