Dustinazediter Posted June 19 Share Posted June 19 (edited) hello, I ran into the problem when I make a model in blender, I can see through the wall if I turn the camera there I export the object then imported it back and i tried to make the collision from it but the problem still exists I tried to make the collision using simple shapes, but it didn't work This is what im talking about: https://prnt.sc/GigHcS9It0Z3 Edited June 19 by Dustinazediter Link to comment
Administrators Tut Posted June 22 Administrators Share Posted June 22 Flip your collision polygons. If you're supposed to be viewing the model from both inside and outside, then you would have to instead clone the polygons and then flip the cloned polygons. The game camera only sees the front facing normals of polygons, and so that is why you need to flip the polygons Link to comment
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