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[QUESTION] Windows


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Hi. I've been using 3ds max for some time now, and I did encounter a problem. When I make a building with windows I can see normally from outside, but when I walk inside the map models like trees and buidlings disappear. I've been suggested by another user to export the windows as saperate object and put them where they are supposed to be in map editor, but then it works from inside, but from outside my model is disappearing behind the windows when I look at it from north. Is there a solution that I have missed? 
Thanks for help in advance.

Edited by bz_
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  • bz_ changed the title to [QUESTION] Windows
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Then you may have to split the glass into its own DFF, and map it several times in map editor. You may also have to turn off alpha transparency flag in your building DFF, because as a rule of thumb, opaque models should not be drawn last.

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  • 3 months later...
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On 13/08/2024 at 15:31, mad.suff said:

my 3ds max (2018) doesnt have max legacy ui how can i get that?

It's already on "legacy" UI in 2018, the actual switch was only added in more recent versions so you're fine

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