Mersad Posted April 6 Share Posted April 6 Hello! Can we assign specific data for each object in a map file? For example, let's say we assign a int data named "heal" for each object, and in a Lua Script file, within a loop for all the resource objects, we assign the value of object heal to the designated data in the file. <object model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" heal="" /> --or other syntaxes Link to comment
FileEX Posted April 6 Share Posted April 6 It is possible, but then you have to make your own parser for such map files. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now