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Set Data For Objects In Map File

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Can we assign specific data for each object in a map file? For example, let's say we assign a int data named "heal" for each object, and in a Lua Script file, within a loop for all the resource objects, we assign the value of object heal to the designated data in the file.

<object model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" heal="" />
--or other syntaxes
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