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Mounts in MTA?


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If you want those assets animated, then the horse should be added as a skin model. The carriage can be added as whatever model type you want, as it doesn't require vertex deformation but only object transforms for the wheels, suspension and such. The wheel rotation speed can be derived from the horse's motion

The horse should have a walk cycle so a set of IFP animations that make up its motion, if you inspect player/ped walk cycles you'll find it has a little more animations than you might think

Players can be attached to carriages/horses with scripting functions

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