RARI Posted July 23, 2023 Share Posted July 23, 2023 On my server I have a police pelican helicopter. this helicopter is in the hunter 425id. so the pilot is dying "easy" I would like to know what I can do to "difficult" the death of the pilot. like an invisible wall or something Link to comment
Administrators Tut Posted July 23, 2023 Administrators Share Posted July 23, 2023 Advice would have been to add a collision sphere at the cockpit, but it looks like it's already sufficiently covered by spheres, that is, unless you are working with a model completely unrelated to Hunter. Primitive spheres covering the cockpit means bullets will hit the spheres rather than what's behind them (the player) in other words creating a bulletproof glass. Link to comment
RARI Posted July 23, 2023 Author Share Posted July 23, 2023 Yes. I already put this. only the body is protected. but when hit in the head he dies Link to comment
Administrators Tut Posted July 24, 2023 Administrators Share Posted July 24, 2023 Can you confirm that there is a sphere covering the cockpit? If that is true, then it must be because there is a special flag that is set for the Hunter model which lets you headshot the flyer, or perhaps that flag is set for all vehicles if the issue persists across multiple aircraft/vehicles. Link to comment
RARI Posted August 2, 2023 Author Share Posted August 2, 2023 I found a problem with the headshot system. it basically ignored the vehicle's hitbox if it was shot in the head. after "solve" it stopped occurring Link to comment
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