Greg0rz Posted August 22, 2006 Share Posted August 22, 2006 I've become very good at mapping and I definately know how to rotate objects(control+arrows/home/end or mouse wheel). I made a ramp that goes through the ring, and I want to use a circular type checkpoint. However, it is facing sideways, and you have to go through the very center of the ring to register with it. I have attempted to rotate the ring with control + arrow keys, and have failed. Is there some special way to rotate checkpoints, or is my game messed up or something. Help appreciated, Greg0rz Link to comment
Mr.hankeyeye Posted August 23, 2006 Share Posted August 23, 2006 same over here check points are'nt able to be rotated wich can be anoying with a circle i agree Link to comment
dtneter Posted August 23, 2006 Share Posted August 23, 2006 (edited) nope Edited January 6, 2013 by Guest Link to comment
Mr.hankeyeye Posted August 23, 2006 Share Posted August 23, 2006 right..... so you wanna make a 90 degree turn in the middle of a drag race? Link to comment
CoZ Posted August 23, 2006 Share Posted August 23, 2006 the rings automatically point to the next ring the only workaround for your problem add a ring 'in front' of the ring you want to be 'straight' you'll still have the same effect with rings pointing to the next ring .. but at least one circle will stay paralel to the road Link to comment
Greg0rz Posted August 23, 2006 Author Share Posted August 23, 2006 Thanks for the solution. Hopefully in the next version you will be able to set the rotation of a checkpoint however you want it, not relying on the position of the next CP. Link to comment
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