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Checkpoint Rotation


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Posted

I've become very good at mapping and I definately know how to rotate objects(control+arrows/home/end or mouse wheel). I made a ramp that goes through the ring, and I want to use a circular type checkpoint. However, it is facing sideways, and you have to go through the very center of the ring to register with it.

I have attempted to rotate the ring with control + arrow keys, and have failed.

Is there some special way to rotate checkpoints, or is my game messed up or something.

Help appreciated,

Greg0rz

Posted

the rings automatically point to the next ring

the only workaround for your problem

add a ring 'in front' of the ring you want to be 'straight'

you'll still have the same effect with rings pointing to the next ring .. but at least one circle will stay paralel to the road :)

Posted

Thanks for the solution. Hopefully in the next version you will be able to set the rotation of a checkpoint however you want it, not relying on the position of the next CP.

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