scolen Posted June 5, 2023 Share Posted June 5, 2023 How do you try not to hit the marker when a player is in a vehicle ? Link to comment
Shady1 Posted June 5, 2023 Share Posted June 5, 2023 14 minutes ago, scolen said: How do you try not to hit the marker when a player is in a vehicle ? local marker = -- The marker element you want to prevent the player from hitting function onVehicleCollision(hitElement) if hitElement == localPlayer and getElementType(hitElement) == "vehicle" then -- Check if the player is in a vehicle if isElementWithinMarker(hitElement, marker) then -- Player is in a vehicle and colliding with the marker -- Do something here (e.g., display a message, play a sound, etc.) -- To prevent the collision, you can remove the vehicle's speed local vehicle = getPedOccupiedVehicle(hitElement) setElementVelocity(vehicle, 0, 0, 0) end end end addEventHandler("onClientVehicleCollision", root, onVehicleCollision) https://wiki.multitheftauto.com/wiki/OnClientVehicleCollision 1 Link to comment
scolen Posted June 5, 2023 Author Share Posted June 5, 2023 56 minutes ago, Shady1 said: local marker = -- The marker element you want to prevent the player from hitting function onVehicleCollision(hitElement) if hitElement == localPlayer and getElementType(hitElement) == "vehicle" then -- Check if the player is in a vehicle if isElementWithinMarker(hitElement, marker) then -- Player is in a vehicle and colliding with the marker -- Do something here (e.g., display a message, play a sound, etc.) -- To prevent the collision, you can remove the vehicle's speed local vehicle = getPedOccupiedVehicle(hitElement) setElementVelocity(vehicle, 0, 0, 0) end end end addEventHandler("onClientVehicleCollision", root, onVehicleCollision) https://wiki.multitheftauto.com/wiki/OnClientVehicleCollision How to do it on the server side? Link to comment
Shady1 Posted June 5, 2023 Share Posted June 5, 2023 16 minutes ago, scolen said: How to do it on the server side? local marker = -- The marker element you want to prevent the player from hitting function onVehicleCollision(hitElement, force, bodyPart, collisionX, collisionY, collisionZ, normalX, normalY, normalZ, material1, material2) if getElementType(hitElement) == "vehicle" then -- Check if the player is in a vehicle local player = getVehicleOccupant(hitElement) if player and getElementType(player) == "player" then -- Player is in a vehicle and colliding with the marker if isElementWithinMarker(hitElement, marker) then -- Do something here (e.g., cancel the collision, display a message, etc.) cancelEvent() end end end end addEventHandler("onVehicleCollision", root, onVehicleCollision) 1 Link to comment
scolen Posted June 5, 2023 Author Share Posted June 5, 2023 8 minutes ago, Shady1 said: local marker = -- The marker element you want to prevent the player from hitting function onVehicleCollision(hitElement, force, bodyPart, collisionX, collisionY, collisionZ, normalX, normalY, normalZ, material1, material2) if getElementType(hitElement) == "vehicle" then -- Check if the player is in a vehicle local player = getVehicleOccupant(hitElement) if player and getElementType(player) == "player" then -- Player is in a vehicle and colliding with the marker if isElementWithinMarker(hitElement, marker) then -- Do something here (e.g., cancel the collision, display a message, etc.) cancelEvent() end end end end addEventHandler("onVehicleCollision", root, onVehicleCollision) Can you explain why these things are put? (hitElement, force, bodyPart, collisionX, collisionY, collisionZ, normalX, normalY, normalZ, material1, material2) Link to comment
Shady1 Posted June 5, 2023 Share Posted June 5, 2023 (edited) 6 minutes ago, scolen said: Can you explain why these things are put? (hitElement, force, bodyPart, collisionX, collisionY, collisionZ, normalX, normalY, normalZ, material1, material2) Using these parameters totally depends on your needs and game scripts. If you do not need this additional information, you can omit or pass these parameters. I added these parameters to trigger onVehicleCollision hitElement: Collision object. In this case, it will be the object or element the vehicle collides with. force: The force of collision. This is a numeric value representing the severity of the collision. bodyPart: The part of the body where the collision occurred. For example, vehicle hood, windshield, rear bumper. collisionX, collisionY, collisionZ: Coordinates of the point where the collision occurred. normalX, normalY, normalZ: The normal of the collision surface. This is a vector that indicates which direction the collision surface is in. material1, material2: Strings representing the material types of the colliding objects. Edited June 5, 2023 by Shady1 1 Link to comment
scolen Posted June 5, 2023 Author Share Posted June 5, 2023 2 minutes ago, Shady1 said: Using these parameters totally depends on your needs and game scripts. If you do not need this additional information, you can omit or pass these parameters. I added these parameters to trigger onVehicleCollision thanks brother Link to comment
Shady1 Posted June 5, 2023 Share Posted June 5, 2023 Just now, scolen said: thanks brother you're welcome,If you have a new question, please open a new topic and tag me. 1 Link to comment
scolen Posted June 5, 2023 Author Share Posted June 5, 2023 1 minute ago, Shady1 said: you're welcome,If you have a new question, please open a new topic and tag me. ok 1 Link to comment
scolen Posted June 9, 2023 Author Share Posted June 9, 2023 On 06/06/2023 at 01:48, Shady1 said: you're welcome,If you have a new question, please open a new topic and tag me. It's a bit unclear to me.. Can you add it to the codes I'm giving and show it? table = createObject(2008, 444.94051, -1489.07007, 19.85312, 0,0, 85) tableMarker = createMarker(445.78033, -1489.2584, 19.95312, "cylinder", 1, 0, 255, 0) addEventHandler("onMarkerHit", tableMarker, function(thePlayer) destroyElement(tableMarker) setPedFrozen(thePlayer, true) setPedAnimation(thePlayer, "ROB_BANK", "CAT_Safe_rob", 1) setTimer(function() setPedFrozen(thePlayer, false) outputChatBox("FINISHED GO TO ROB") robMarker1 = createMarker(459.10574, -1488.91870, 19.95312, "cylinder", 1, 255, 0, 0) robMarker2 = createMarker(465.99966, -1489.58289, 19.95312, "cylinder", 1, 255, 0, 0) robMarker3 = createMarker(467.14240, -1496.33667, 19.95312, "cylinder", 1, 255, 0, 0) robMarker4 = createMarker(466.66742, -1499.76660, 19.95312, "cylinder", 1, 255, 0, 0) robMarker5 = createMarker(464.44263, -1506.12659, 19.95312, "cylinder", 1, 255, 0, 0) robMarker6 = createMarker(457.56961, -1505.49231, 19.95312, "cylinder", 1, 255, 0, 0) robMarker7 = createMarker(459.34964, -1495.72119, 19.95312, "cylinder", 1, 255, 0, 0) robMarker8 = createMarker(459.04904, -1498.66626, 19.95312, "cylinder", 1, 255, 0, 0) robMarker9 = createMarker(461.53482, -1501.73730, 19.95312, "cylinder", 1, 255, 0, 0) robMarker10 = createMarker(462.28641, -1493.53491, 19.95312, "cylinder", 1, 255, 0, 0) --------------------- HIT MARKERS AREA ---------------------------- addEventHandler("onMarkerHit", robMarker1, function(thePlayer) destroyElement(robMarker1) setPedFrozen(thePlayer, true) setPedAnimation(thePlayer, "CASINO", "cards_win", 1) setTimer(function() setPedFrozen(thePlayer, false) givePlayerMoney(thePlayer, 2000) outputChatBox("$2000", thePlayer, 0, 255,0) end, 15000, 1) end) end, 7000, 1)-- starting time rob end) -- start Rob Marker hit event Link to comment
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