Tekken Posted April 23, 2023 Posted April 23, 2023 Hi, I’m trying to make a "tetris" inventory like DayZ/Tarkov/RE4 where you have say 10x5 squares and you have to carefully place items so you optimize your space, the problem is I want to be able to turn items by 90degree so you can take better advantage of the space, all good other than actually drawing the image, I can’t seem to figure out what the rotation offet x and y should be, also note that Items will have different sizes like 1x2 2x3 4x1 etc.. You guys have any idea? Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
FLUSHBICEPS Posted April 25, 2023 Posted April 25, 2023 function rotatePos(x, y, w, h, rot) local cx = x + w / 2 local cy = y + h / 2 local ox = x - cx local oy = y - cy local rad = math.rad(rot) local cos = math.cos(rad) local sin = math.sin(rad) local nx = cx + ox * cos - oy * sin local ny = cy + ox * sin + oy * cos return nx, ny end --use local iW = -- item width local iH = -- item height local iX = -- item x position local iY = -- item y position local rot = 90 -- rotation local rX, rY = rotatePos(iX, iY, iW, iH, rot) dxDrawImage(rX, rY, iW, iH, "item.png", rot) 1
Tekken Posted April 25, 2023 Author Posted April 25, 2023 Thanks but it ain't working as intended https://imgur.com/a/PPAESu5 Desired should be centered in the gray rectangle: My code: local sW, sH = guiGetScreenSize(); local slotSize = 60; local id, itm, x, y, iw, ih, rot = unpack(draging); --gather data local r = 0; local cx, cy = getCursorPosition(); local cx, cy = (cx*sW), (cy*sH); local w, h = slotSize*iw, slotSize*ih; if rot then r = 90; end local rX, rY = rotatePos(cx, cy, w, h, r); dxDrawImage(rX, rY, w, h, itm..".png", r); Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Tekken Posted April 26, 2023 Author Posted April 26, 2023 Found it! there you go in case someone is interested dxDrawImage(x+h, y, w, h, itm..".png", r, -w/2, -h/2); Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
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