Incama Posted February 23, 2023 Share Posted February 23, 2023 Solution to the following error: -- Unable to convert: undefined to type: String Anyone having problems importing dffs (exported from blender ) into 3ds max should change the following file: **DFFimp.ms** from this (line 136): Quote fn Byte2char thisbyte = ( char = " ! #$%& ()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ abcdefghijklmnopqrstuvwxyz" t = thisbyte - 31 if t > 91 then t = 4 return char[t] ) to this: Quote fn Byte2char thisbyte = ( char = " ! #$%& ()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ abcdefghijklmnopqrstuvwxyz" t = thisbyte - 31 if t > 91 then t = 4 if t < 0 then t = 4 return char[t] ) Applicable to Goldfish's 3ds max script. 1 Link to comment
Lahatasy Posted July 26, 2023 Share Posted July 26, 2023 where i can find the file DFFimp.ms Link to comment
Administrators Tut Posted August 21, 2023 Administrators Share Posted August 21, 2023 (edited) Thanks for posting this On 26/07/2023 at 23:29, Lahatasy said: where i can find the file DFFimp.ms It's usually at C:\Program Files\Autodesk\3ds Max xxxx\scripts\GTA_Tools(GF) Edited August 21, 2023 by Tut Link to comment
certifiedjawir Posted August 26, 2023 Share Posted August 26, 2023 On 21/08/2023 at 14:39, Tut said: Thanks for posting this It's usually at C:\Program Files\Autodesk\3ds Max xxxx\scripts\GTA_Tools(GF) On 24/02/2023 at 01:21, Incama said: Solution to the following error: -- Unable to convert: undefined to type: String Anyone having problems importing dffs (exported from blender ) into 3ds max should change the following file: **DFFimp.ms** from this (line 136): to this: Applicable to Goldfish's 3ds max script. how do i open the mse file? (modify) Just now, certifiedjawir said: how do i open the mse file? (modify) On 24/02/2023 at 01:21, Incama said: Solution to the following error: -- Unable to convert: undefined to type: String Anyone having problems importing dffs (exported from blender ) into 3ds max should change the following file: **DFFimp.ms** from this (line 136): to this: Applicable to Goldfish's 3ds max script. i can't find the "DFFimp.ms". Link to comment
Administrators Tut Posted August 26, 2023 Administrators Share Posted August 26, 2023 @certifiedjawir .mse files are "maxscript encrypted" which cannot be read. .ms files are regular maxscripts which can be opened in any text editor. "DFFimp.ms" exists only in the file path that I mentioned in my previous post (ships with Goldfish's scripts). Link to comment
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