Yooram Posted February 7, 2023 Share Posted February 7, 2023 I want to convert the character skins to zip to reduce the resource size. But it doesn't read the zip. Does anyone know where to write the script so that MTA can read and execute the zip file? Link to comment
FLUSHBICEPS Posted February 7, 2023 Share Posted February 7, 2023 MTA does not directly support reading zip files containing character skins the skins must be in a format that MTA can read like TXD or DFF files but If you want to reduce the resource size you could use texture compression techniques or other methods to reduce the file size of the skins, but converting them to a zip file is not an option hoped I helped Link to comment
Yooram Posted February 8, 2023 Author Share Posted February 8, 2023 10 hours ago, Yooram said: I want to convert the character skins to zip to reduce the resource size. But it doesn't read the zip. Does anyone know where to write the script so that MTA can read and execute the zip file? 8 hours ago, FLUSHBICEPS said: MTA does not directly support reading zip files containing character skins the skins must be in a format that MTA can read like TXD or DFF files but If you want to reduce the resource size you could use texture compression techniques or other methods to reduce the file size of the skins, but converting them to a zip file is not an option hoped I helped But I saw that most of the default MTA resources work in zip format. Do you have a technique to reduce the resource size? Link to comment
Yooram Posted February 8, 2023 Author Share Posted February 8, 2023 How can I reduce the size of skin and machine resources? I got nowhere with the zip method. I also used the method of reducing the space from within TXD, but the quality is very bad. Link to comment
Administrators Tut Posted February 8, 2023 Administrators Share Posted February 8, 2023 @Yooram rather than creating a separate thread for this I have moved your recent thread into the original. Link to comment
Yooram Posted February 8, 2023 Author Share Posted February 8, 2023 2 minutes ago, Tut said: @Yooram rather than creating a separate thread for this I have moved your recent thread into the original. OK, but is this method suitable for my work? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now