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What should I do to make MTA read the zip file?


Yooram

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Posted

I want to convert the character skins to zip to reduce the resource size. But it doesn't read the zip. Does anyone know where to write the script so that MTA can read and execute the zip file?

Posted

MTA does not directly support reading zip files containing character skins the skins must be in a format that MTA can read like TXD or DFF files but If you want to reduce the resource size you could use texture compression techniques or other methods to reduce the file size of the skins, but converting them to a zip file is not an option hoped I helped

Posted
10 hours ago, Yooram said:

I want to convert the character skins to zip to reduce the resource size. But it doesn't read the zip. Does anyone know where to write the script so that MTA can read and execute the zip file?

 

 

8 hours ago, FLUSHBICEPS said:

MTA does not directly support reading zip files containing character skins the skins must be in a format that MTA can read like TXD or DFF files but If you want to reduce the resource size you could use texture compression techniques or other methods to reduce the file size of the skins, but converting them to a zip file is not an option hoped I helped

But I saw that most of the default MTA resources work in zip format. Do you have a technique to reduce the resource size?

Posted

How can I reduce the size of skin and machine resources?

I got nowhere with the zip method.
I also used the method of reducing the space from within TXD, but the quality is very bad.

 

  • Moderators
Posted

@Yooram rather than creating a separate thread for this I have moved your recent thread into the original.

Posted
2 minutes ago, Tut said:

@Yooram rather than creating a separate thread for this I have moved your recent thread into the original.

OK, but is this method suitable for my work?

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