BocTpuk Posted February 6, 2023 Posted February 6, 2023 I need to remove the weapon sounds and add my own sounds to the server, how can I do this?
Moderators xLive Posted February 6, 2023 Moderators Posted February 6, 2023 setWorldSoundEnabled [REL] Vehicle Cannon [SHOW] Piano - Max Payne 3 GitHub
FLUSHBICEPS Posted February 8, 2023 Posted February 8, 2023 setWorldSoundEnabled(19, false) setWorldSoundEnabled(24, false) addEventHandler("onPlayerWeaponFire", root, function() local weapon = getPedWeapon(source) if weapon == 24 then playSound("sounds/m4fire.wav", false) elseif weapon == 24 then playSound("sounds/deaglefire.wav", false) end end) just an example for deagle and m4 sounds you can add the weapons you do like to replace
alex17" Posted February 8, 2023 Posted February 8, 2023 1 hour ago, FLUSHBICEPS said: setWorldSoundEnabled(19, false) setWorldSoundEnabled(24, false) addEventHandler("onPlayerWeaponFire", root, function() local weapon = getPedWeapon(source) if weapon == 24 then playSound("sounds/m4fire.wav", false) elseif weapon == 24 then playSound("sounds/deaglefire.wav", false) end end) just an example for deagle and m4 sounds you can add the weapons you do like to replace onPlayerWeaponFire is a server event use onClientPlayerWeaponFire
FLUSHBICEPS Posted February 8, 2023 Posted February 8, 2023 1 hour ago, alex17" said: onPlayerWeaponFire is a server event use onClientPlayerWeaponFire my fault I’ve made that quick asf xd function onResourceStart() setWorldSoundEnabled(19, false) setWorldSoundEnabled(24, false) addEventHandler("onClientPlayerWeaponFire", localPlayer, function() local weapon = getPedWeapon(localPlayer) if weapon == 24 then playSound("sounds/m4fire.wav", false) elseif weapon == 24 then playSound("sounds/deaglefire.wav", false) end end) end addEventHandler("onClientResourceStart", resourceRoot, onResourceStart)
Shady1 Posted February 8, 2023 Posted February 8, 2023 On 06/02/2023 at 13:22, BocTpuk said: I need to remove the weapon sounds and add my own sounds to the server, how can I do this? You can find the ids of the sounds with showsound 1, but first open the debug by debugscript 3 and you should setDevelopmentMode(true) because these commands work when setDevelopmentMode is active
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now