uj3BanY Posted February 4, 2023 Posted February 4, 2023 i have a radar script here and in db 3 it shows error related to line 112: setPlayerHudComponentVisible("radar", (getElementDimension(localPlayer) == 0) and (getElementInterior(localPlayer) == 0) and getElementData(localPlayer, "player:sid") and not (getElementData(localPlayer, "player:customradar") == true) and not (getElementData(localPlayer, "notshowhud") ~= false) and not (isMapVisible())) and here is the full function: function drawRadarDisc() if isPlayerHudComponentVisible("radar") then dxSetAspectRatioAdjustmentEnabled(true) local w, h = screenW*0.156, screenH*0.182 local x, y = screenW*0.058, screenH-h-screenH*0.056 dxDrawImage(x, y, w, h, "images/radar/radar_circle.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxSetAspectRatioAdjustmentEnabled(false) end setPlayerHudComponentVisible("all",false) setPlayerHudComponentVisible("radar", false) setPlayerHudComponentVisible("crosshair",true) setPlayerHudComponentVisible("radar", (getElementDimension(localPlayer) == 0) and (getElementInterior(localPlayer) == 0) and getElementData(localPlayer, "player:sid") and not (getElementData(localPlayer, "player:customradar") == true) and not (getElementData(localPlayer, "notshowhud") ~= false) and not (isMapVisible())) end in line 112 it turns out that there is an error in defining and not (isMapVisible())) if you can fix please guide me to victory <3
Moderators IIYAMA Posted February 4, 2023 Moderators Posted February 4, 2023 18 minutes ago, uj3BanY said: in line 112 it turns out that there is an error in defining Change isMapVisible() to isPlayerMapVisible(). https://wiki.multitheftauto.com/wiki/IsPlayerMapVisible isMapVisible is an OOP method. Used like this (if OOP is enabled): localPlayer:isMapVisible() Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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