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Bone attach problem


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The last three arguments of the attachElementToBone function specify the rotation of the element in relation to the bone it's being attached to. The values are for the X, Y, and Z axes, respectively. To make the wheelbarrow appear normal, you'll need to adjust these values to get the desired orientation.

A common approach to determining the correct values for these arguments is to use trial and error. You can make small adjustments to the values until the wheelbarrow appears to be in the desired orientation.

Keep in mind that the coordinate system used in 3D graphics can be different from the one you're used to, so it may take some time to get the hang of it. 

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