HirlanPacheco Posted November 3, 2022 Share Posted November 3, 2022 (edited) O "VehicleGodMode" não está ativando, o carro ainda toma dano e explode no perímetro... O que falta? RestricLocation = {} TeleportLocation = {} EnabledAlarm = true ColCuboid = false --------------------------------------- CONFIGS -------------------------------------------- RestricLocation["location1"] = {-454.89999389648, -1782, 36.900001525879} --Local PARTE DE CIMA RestricLocation["location2"] = {-395.29998779297, -1676.5999755859, 10} --LOCAL PARTE DE BAIXO TeleportLocation = {-384.079, -1678.615, 22.101} --LOCAL TO TELEPORT PLAYER GroupName = "Snake" GroupNameBy = 2 -- 1 MsgInvasao = "Não entre, base do Snake, propriedade privada!" EnableVehicleGodMode = true HabilitarAdmin = true GodMode = false NaoAtirar = false maxAutos = 5 --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox(msg,iplayer,255,0,0,true) end function getVehicleType2(veh) vt = getVehicleType(veh) if vt == "Automobile" or vt == "Bike" or vt == "BMX" or vt == "Monster Truck" or vt == "Quad" or vt == "Plane" or vt == "Helicopter" then return "automobiles" end end function getVehiclesInsideBase(Colshape) automobiles,aircrafts = 1,1 if isElement(Colshape) then for i,veh in pairs(getElementsWithinColShape(Colshape,"vehicle"))do if getVehicleType2(veh) == "automobiles" then automobiles = automobiles + 1 end end setElementData(Colshape,"currentAutos",automobiles) end return automobiles end function EnterPlace(theElement) if getElementType(theElement)== "player" then local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if(isObjectInACLGroup("user."..accName,aclGetGroup("")))then return end end end if(getElementType(theElement)== "player")and(PlayerHaveLevel(theElement)== false)then sendMsg(theElement,MsgInvasao) if getPedOccupiedVehicle(theElement) then setElementPosition(getPedOccupiedVehicle(theElement),TeleportLocation[1],TeleportLocation[2],TeleportLocation[3]) else setElementPosition(theElement,TeleportLocation[1],TeleportLocation[2],TeleportLocation[3]) end sendMsgOwners(theElement) elseif getElementType(theElement)== "vehicle" then SetVehicleGodMode(theElement,true) currentAutos = getVehiclesInsideBase(source) local playerr = getVehicleController(theElement) if currentAutos > maxAutos then setElementPosition(theElement,TeleportLocation[1],TeleportLocation[2],TeleportLocation[3]) setElementVelocity(theElement,0,0,0) if getVehicleController(theElement) then outputChatBox("#ffffffO limite de #ff00005 #ffffffveículos nesta base já foi atingido.",playerr,255,0,0, true) end elseif getVehicleController(theElement) then if getVehicleType2(theElement) == "automobiles" then outputChatBox("#ffffffLimite de veiculos na Base: #ff0000"..currentAutos.." / "..maxAutos,playerr, 255,255,255, true) end end end end function ExitPlace(theElement) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement,"fire",true) toggleControl(theElement,"vehicle_fire",true) toggleControl(theElement,"vehicle_secondary_fire",true) toggleControl(theElement,"aim_weapon",true) end if getElementType(theElement)== "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel(PlayerID) if GroupNameBy == 1 then if(getElementData(PlayerID ,"gang")== GroupName)then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl(PlayerID,"fire",false) toggleControl(PlayerID,"vehicle_fire",false) toggleControl(PlayerID,"vehicle_secondary_fire",false) toggleControl(PlayerID,"aim_weapon",false) end return true else return false end else local accName = getAccountName(getPlayerAccount(PlayerID)) if(isObjectInACLGroup("user."..accName,aclGetGroup(GroupName)))then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl(PlayerID,"fire",false) toggleControl(PlayerID,"vehicle_fire",false) toggleControl(PlayerID,"vehicle_secondary_fire",false) toggleControl(PlayerID,"aim_weapon",false) end return true else return false end end end function ResourceStart() LoadLocations() CreateCollision() end addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),ResourceStart) function LoadLocations() local RX,RY,RZ,WRX,WRX,WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1])then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2])then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3])then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid(RX,RY,RZ,WRX,WRY,WRZ) if ColCuboid then addEventHandler("onColShapeHit",ColCuboid,EnterPlace) addEventHandler("onColShapeLeave",ColCuboid,ExitPlace) else outputDebugString("Erro,verifique: location1 e location2") end end function ResourceStop() destroyElement(ColCuboid) end addEventHandler("onResourceStop",getResourceRootElement(getThisResource()),ResourceStop) function sendMsgOwners(PlayerID) local connectedPlayers = getElementsByType("player") for i,aPlayer in ipairs(connectedPlayers)do if(PlayerHaveLevel(aPlayer)== true)then sendMsg(aPlayer,"O Jogador #ff0000" ..getPlayerName(PlayerID).." #FFFFFFesta tentando invadir a #FF0000BASE 4!") end end end function SetVehicleGodMode(VehicleID,godEoD) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof(VehicleID,godEoD) end end Edited November 5, 2022 by xLive format Link to comment
Scripting Moderators xLive Posted November 5, 2022 Scripting Moderators Share Posted November 5, 2022 Welcome to the forums @HirlanPacheco. Your thread has been moved to the Portuguese section. Please use this section in the future. Link to comment
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