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HirlanPacheco

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. O "VehicleGodMode" não está ativando, o carro ainda toma dano e explode no perímetro... O que falta? RestricLocation = {} TeleportLocation = {} EnabledAlarm = true ColCuboid = false --------------------------------------- CONFIGS -------------------------------------------- RestricLocation["location1"] = {-454.89999389648, -1782, 36.900001525879} --Local PARTE DE CIMA RestricLocation["location2"] = {-395.29998779297, -1676.5999755859, 10} --LOCAL PARTE DE BAIXO TeleportLocation = {-384.079, -1678.615, 22.101} --LOCAL TO TELEPORT PLAYER GroupName = "Snake" GroupNameBy = 2 -- 1 MsgInvasao = "Não entre, base do Snake, propriedade privada!" EnableVehicleGodMode = true HabilitarAdmin = true GodMode = false NaoAtirar = false maxAutos = 5 --------------------------------------- CONFIGS -------------------------------------------- function sendMsg(iplayer,msg) outputChatBox(msg,iplayer,255,0,0,true) end function getVehicleType2(veh) vt = getVehicleType(veh) if vt == "Automobile" or vt == "Bike" or vt == "BMX" or vt == "Monster Truck" or vt == "Quad" or vt == "Plane" or vt == "Helicopter" then return "automobiles" end end function getVehiclesInsideBase(Colshape) automobiles,aircrafts = 1,1 if isElement(Colshape) then for i,veh in pairs(getElementsWithinColShape(Colshape,"vehicle"))do if getVehicleType2(veh) == "automobiles" then automobiles = automobiles + 1 end end setElementData(Colshape,"currentAutos",automobiles) end return automobiles end function EnterPlace(theElement) if getElementType(theElement)== "player" then local accName = getAccountName(getPlayerAccount(theElement)) if HabilitarAdmin == true then if(isObjectInACLGroup("user."..accName,aclGetGroup("")))then return end end end if(getElementType(theElement)== "player")and(PlayerHaveLevel(theElement)== false)then sendMsg(theElement,MsgInvasao) if getPedOccupiedVehicle(theElement) then setElementPosition(getPedOccupiedVehicle(theElement),TeleportLocation[1],TeleportLocation[2],TeleportLocation[3]) else setElementPosition(theElement,TeleportLocation[1],TeleportLocation[2],TeleportLocation[3]) end sendMsgOwners(theElement) elseif getElementType(theElement)== "vehicle" then SetVehicleGodMode(theElement,true) currentAutos = getVehiclesInsideBase(source) local playerr = getVehicleController(theElement) if currentAutos > maxAutos then setElementPosition(theElement,TeleportLocation[1],TeleportLocation[2],TeleportLocation[3]) setElementVelocity(theElement,0,0,0) if getVehicleController(theElement) then outputChatBox("#ffffffO limite de #ff00005 #ffffffveículos nesta base já foi atingido.",playerr,255,0,0, true) end elseif getVehicleController(theElement) then if getVehicleType2(theElement) == "automobiles" then outputChatBox("#ffffffLimite de veiculos na Base: #ff0000"..currentAutos.." / "..maxAutos,playerr, 255,255,255, true) end end end end function ExitPlace(theElement) if GodMode == true then setElementData(theElement,"blood",12000) end if NaoAtirar == true then toggleControl(theElement,"fire",true) toggleControl(theElement,"vehicle_fire",true) toggleControl(theElement,"vehicle_secondary_fire",true) toggleControl(theElement,"aim_weapon",true) end if getElementType(theElement)== "vehicle" then SetVehicleGodMode(theElement,false) end end function PlayerHaveLevel(PlayerID) if GroupNameBy == 1 then if(getElementData(PlayerID ,"gang")== GroupName)then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl(PlayerID,"fire",false) toggleControl(PlayerID,"vehicle_fire",false) toggleControl(PlayerID,"vehicle_secondary_fire",false) toggleControl(PlayerID,"aim_weapon",false) end return true else return false end else local accName = getAccountName(getPlayerAccount(PlayerID)) if(isObjectInACLGroup("user."..accName,aclGetGroup(GroupName)))then if GodMode == true then setElementData(PlayerID,"blood",999999999999999) end if NaoAtirar == true then toggleControl(PlayerID,"fire",false) toggleControl(PlayerID,"vehicle_fire",false) toggleControl(PlayerID,"vehicle_secondary_fire",false) toggleControl(PlayerID,"aim_weapon",false) end return true else return false end end end function ResourceStart() LoadLocations() CreateCollision() end addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),ResourceStart) function LoadLocations() local RX,RY,RZ,WRX,WRX,WRX if(RestricLocation["location1"][1] > RestricLocation["location2"][1])then RestricLocation["maxx"] = RestricLocation["location1"][1] RestricLocation["minx"] = RestricLocation["location2"][1] else RestricLocation["maxx"] = RestricLocation["location2"][1] RestricLocation["minx"] = RestricLocation["location1"][1] end if(RestricLocation["location1"][2] > RestricLocation["location2"][2])then RestricLocation["maxy"] = RestricLocation["location1"][2] RestricLocation["miny"] = RestricLocation["location2"][2] else RestricLocation["maxy"] = RestricLocation["location2"][2] RestricLocation["miny"] = RestricLocation["location1"][2] end if(RestricLocation["location1"][3] > RestricLocation["location2"][3])then RestricLocation["maxz"] = RestricLocation["location1"][3] RestricLocation["minz"] = RestricLocation["location2"][3] else RestricLocation["maxz"] = RestricLocation["location2"][3] RestricLocation["minz"] = RestricLocation["location1"][3] end end function CreateCollision() RX = RestricLocation["minx"] WRX = RestricLocation["maxx"] - RestricLocation["minx"] RY = RestricLocation["miny"] WRY = RestricLocation["maxy"] - RestricLocation["miny"] RZ = RestricLocation["minz"] WRZ = RestricLocation["maxz"] - RestricLocation["minz"] ColCuboid = createColCuboid(RX,RY,RZ,WRX,WRY,WRZ) if ColCuboid then addEventHandler("onColShapeHit",ColCuboid,EnterPlace) addEventHandler("onColShapeLeave",ColCuboid,ExitPlace) else outputDebugString("Erro,verifique: location1 e location2") end end function ResourceStop() destroyElement(ColCuboid) end addEventHandler("onResourceStop",getResourceRootElement(getThisResource()),ResourceStop) function sendMsgOwners(PlayerID) local connectedPlayers = getElementsByType("player") for i,aPlayer in ipairs(connectedPlayers)do if(PlayerHaveLevel(aPlayer)== true)then sendMsg(aPlayer,"O Jogador #ff0000" ..getPlayerName(PlayerID).." #FFFFFFesta tentando invadir a #FF0000BASE 4!") end end end function SetVehicleGodMode(VehicleID,godEoD) if EnableVehicleGodMode == true then setElementData(VehicleID, "godmode", godEoD) setVehicleDamageProof(VehicleID,godEoD) end end
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