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Texturing roads


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In this video I'm going over creating a road using splines, and then texturing it with help of a checker image to ensure the UVs are nice and uniform all the way through. In the video I'm using the texture sf_road5 found in roadsanfranse.txd, which needs to be mirrored onto the opposite lane to map correctly. If you have a double-lane texture, this guide will also work for you


Edited by Tut
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