CoZ Posted May 11, 2006 Share Posted May 11, 2006 (edited) from cj hit speed and jump jump to rightbottom - top - middlebotom - left to this roof and with ramp here .. Take distance **If you dont get distracted by this view and fall down - speed up and jump ** updated view of landing here and take as long as possible runway to jump **updated view of jump to this roof and without ramp to here .. roof with toughest jump .. ** updated the jump is still tough , but i made a escape around - up the building speed up and land (notice the building isnt quitte default ;P ) big jump .. or not ? so next jump can be done a bit more spectacular jump down and take the ramp uhm road uhm .. jump anyway then several jumps can be done consecutive (notice building isnt quitte default ;P ) shown more of them here and here and well to be continued ** continued ** basically my great story ends here , because these are pretty easy jumps ** btw - escape here is goblin back up ** atm this is the last jump ps .. every while a escape so people dont have to go back all the way and signs pointing people to jump and to escapes when on the floor Edited May 12, 2006 by Guest Link to comment
Lággy Posted May 11, 2006 Share Posted May 11, 2006 Hmmm, looks very hard and fun. Good work on the map. Maybe thoes checkpoints could be a bit bigger. Link to comment
zerb Posted May 11, 2006 Share Posted May 11, 2006 The way you have described the map with your screenshots is a nice layout. It got me attracted and interested for its release. Good development. Link to comment
CoZ Posted May 12, 2006 Author Share Posted May 12, 2006 all cps should be equal now still small .. since they are meant to force player to take distance to next jump .. done a lot since these pictures .. basically twice as good* .. twice as high .. twice more noobfriendly *well .. at least thats what im saying but more serious , a whooole lot of small improvements .. little fence here and there - without losing the feel/fact that most jumps need a bit of guess on the speed/distance and aproach you need to make it but also some basic errors - like a fence to cover the balcony (picture 4 and 5 - not clearly visible) whole lot of signs to point the normal way and the how-to get-back on-track routes even a small error i heard from someone its somanyroofs but thats because i was thinking about tomuchroofs in the first place and changed 'to' to 'so' (but forgot the many part) ill update screens tomorow(ish) i should have typed it then too .. probably would have made more sense than the 4am rambling Link to comment
CoZ Posted May 12, 2006 Author Share Posted May 12, 2006 thanks everyone for compliments and tips interested for its release. well .. that can be arranged Link to comment
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