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Posted

Hi I think your best bet is using DK22Pac's v2saconv.
Another method is installing OpenIV to extract GTA 5 files into .odr etc. which can then be imported into 3ds Max using GIMS EVO plugin.

Posted
2 minutes ago, Tut said:

Hi I think your best bet is using DK22Pac's v2saconv.
Another method is installing OpenIV to extract GTA 5 files into .odr etc. which can then be imported into 3ds Max using GIMS EVO plugin.

What do you think is the best and most convenient method?

  • Moderators
Posted (edited)

I would try v2saconv as it looks very promising and seems like it'll automatically generate lighting for you, which is a nice thing to have.

Converting assets manually takes a very long time from personal experience, and it's not all that easy.

Edited by Tut
Posted
1 hour ago, Tut said:

I would try v2saconv as it looks very promising and seems like it'll automatically generate lighting for you, which is a nice thing to have.

Converting assets manually takes a very long time from personal experience, and it's not all that easy.

How should I use these files? Can you make an instructional video in this regard?

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