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How To Use Reflection For Object


Selective

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Posted

Sorry I don't understand your question - are you asking how reflections work or how to improve the shading of your model?

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Posted

You could try adding a texture into the environment channel in your material. As seen on vehicles, they sometimes have fake chrome metallic reflections.
Section 7 on this thread will help you do so.

 

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Posted
13 minutes ago, Selective said:

i want it to be like this

Yeah, the guide that I referenced in my previous post explains exactly this - environment reflection mapping.

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Posted
57 minutes ago, Selective said:

unknown.png

I do not understand this part

The image that you posted was deleted from its file host.

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Posted
1 hour ago, Selective said:

OK I've gone ahead and added a video for that section. In your case, instead of clicking the planar projection, click the Cyllindral projection mode or whichever makes it easier for your case.

Alternatively for your case you could simply apply an Unwrap UVW modifier, and at Map Channel choose 2 and on the options choose Move instead of Abandon. This moves the object's existing UV mapping into UV channel 2. This might work out better for you.

It's also possible to use the UVW Map modifier to quickly unwrap your UVs.

 

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Posted
18 minutes ago, Tut said:

OK I've gone ahead and added a video for that section. In your case, instead of clicking the planar projection, click the Cyllindral projection mode or whichever makes it easier for your case.

Alternatively for your case you could simply apply an Unwrap UVW modifier, and at Map Channel choose 2 and on the options choose Move instead of Abandon. This moves the object's existing UV mapping into UV channel 2. This might work out better for you.

It's also possible to use the UVW Map modifier to quickly unwrap your UVs.

 

Thank You ?

  • 2 weeks later...
Posted
On 9/19/2021 at 5:55 PM, Tut said:

OK I've gone ahead and added a video for that section. In your case, instead of clicking the planar projection, click the Cyllindral projection mode or whichever makes it easier for your case.

Alternatively for your case you could simply apply an Unwrap UVW modifier, and at Map Channel choose 2 and on the options choose Move instead of Abandon. This moves the object's existing UV mapping into UV channel 2. This might work out better for you.

It's also possible to use the UVW Map modifier to quickly unwrap your UVs.

 

@DoesI did but it did not work

https://youtu.be/R-k1Y4Foh2g

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Posted
13 minutes ago, Selective said:

It looks like it's just the intensity setting of the reflection that's too low, hence it doesn't render ingame.

If you're unable to locate this setting, please create a GTA Material instead of Standard material, and in there you will find settings for your env map.

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