βurak Posted August 26, 2021 Share Posted August 26, 2021 hello how can i make the 2d plane visible from both sides it is visible from the outside but not from the inside and the part that I draw with the circle is rendered when the player moves continuously. Is there a way to show a little further? i am using blender 2.93.3 to modelling and i am using max 2009 to convert dff Link to comment
Administrators Tut Posted August 26, 2021 Administrators Share Posted August 26, 2021 Hey, for plane to show from both sides, you will need to duplicate the polygons and then flip their normals. Alternatively through map editor you can enable the object property Double-sided to get the same effect. This setting can be useful if you don't want to increase DFF size by duplicating polygons. As for the wires not rendering very far, try enabling or disabling Anti-aliasing using Magic TXD. 1 Link to comment
βurak Posted August 26, 2021 Author Share Posted August 26, 2021 thanks it worked, now it looks double sided but the rendering problem still persists i will try to split the object Link to comment
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