Selective Posted August 22, 2021 Share Posted August 22, 2021 As usual, I attached the body parts to each other, but this series did not work properly and a bug was created Link to comment
Administrators Tut Posted August 23, 2021 Administrators Share Posted August 23, 2021 It looks like your Skin modifier might not be affecting all of the skin's vertices. What kind of skeleton is this - is it CJ or a regular ped skeleton? Link to comment
Selective Posted August 24, 2021 Author Share Posted August 24, 2021 11 hours ago, Tut said: It looks like your Skin modifier might not be affecting all of the skin's vertices. What kind of skeleton is this - is it CJ or a regular ped skeleton? regular ped Link to comment
Administrators Tut Posted August 24, 2021 Administrators Share Posted August 24, 2021 Ok, sorry I think I missed the end of your video. When you attach new mesh to a skinned object, Max will try to weigh each new vertex to random bones nearby. What you can do is import a new character with similar mesh. Select all of its vertices, then attach your custom character to the imported model. With all of the vertices of the other skin selected, press delete. Now only your custom character's mesh is left and it should be glued to the bones a lot better. Link to comment
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