Moderators Tut Posted August 10, 2021 Moderators Posted August 10, 2021 There's a guide here that covers roughly that and a bit more: https://forum.multitheftauto.com/topic/121750-custom-environment-rigs-and-animations/ As far as I remember, the must-know is to always have 1 key in the first frame and the last frame of the animation on each bone, even if they're not animated. This might be incorrect but it's how I remember it working. Are you familiar with animating? What are examples of animations that you'd like to create? When animating it may help to enable IK so that rather than rotating bones, you can now move bones with the Move tool and other bones will then move along. This can be useful when moving end points e.g feet or hands. There are guides on YouTube that will help and really any video that covers skeleton animation will do - this includes biped and CAT rigs as they function much the same.
Selective Posted August 10, 2021 Author Posted August 10, 2021 I meant learning to make animations for Ped or the .ifp file
Moderators Tut Posted August 10, 2021 Moderators Posted August 10, 2021 My post explains exactly that
Selective Posted August 12, 2021 Author Posted August 12, 2021 I made this kind of animation but it does not work in the game is it right?
Moderators Tut Posted August 12, 2021 Moderators Posted August 12, 2021 1 hour ago, Selective said: I made this kind of animation but it does not work in the game is it right? Sorry it appears the image is removed from host (Discord)
Selective Posted August 13, 2021 Author Posted August 13, 2021 12 hours ago, Tut said: Sorry it appears the image is removed from host (Discord) Should I resend the image?
Selective Posted August 13, 2021 Author Posted August 13, 2021 18 hours ago, Tut said: Sorry it appears the image is removed from host (Discord) Did I do it right?
Moderators Tut Posted August 14, 2021 Moderators Posted August 14, 2021 Try adding a rotation key at the end of the timeline to each bone that is animated, or set the timeline to end on frame 15
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