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Wanted Level Problem


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Posted

Hi all i made a script:

on *:SIGNAL:mta.kill:{ 
!writeini -n $+(",$grs.dir,wanted.ini") $mta.name($1,$2) Level $calc($readini(wanted.ini,level,$mta.name($1,$2)) + 1) 
mta.msg $1 $2 You earned 1500 for killing a level $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$4),Level) criminal. Your wanted level is now: $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$2),Level) 
} 

Everytime u kill someone it needs to do + 1

But it stays on 1 can someone fix this for me ?

And it sends a PM to the WRONG PERSON

It send it to the one who died.

And i need to send to the one who killed him.

Thanks,

Robbin237

Posted
Hi all i made a script:

on *:SIGNAL:mta.kill:{ 
!writeini -n $+(",$grs.dir,wanted.ini") $mta.name($1,$2) Level $calc($readini(wanted.ini,level,$mta.name($1,$2)) + 1) 
mta.msg $1 $2 You earned 1500 for killing a level $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$4),Level) criminal. Your wanted level is now: $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$2),Level) 
} 

Everytime u kill someone it needs to do + 1

But it stays on 1 can someone fix this for me ?

And it sends a PM to the WRONG PERSON

It send it to the one who died.

And i need to send to the one who killed him.

Thanks,

Robbin237

is this for mta .5 os sa .. or ?

SIGNAL:mta.kill = killed person

so then mta.msg $1 $2 will say it to the killed person

youll need to figure out which players are near

and give credits to the one within 2 meters from the killed one ..

but then still it wouldnt be perfect because when someone hits a barrel it will kill him , and if your lucky give money to the person next to him while he explodes as well :D

nice idea tho

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Server Blog | Server quickinfo

STFU and dont bug the mta team with ''when is DM comming''

or risk theyre spending more time explaining they're still working on DM than actually getting work done :shock:

Posted
Hi all i made a script:

on *:SIGNAL:mta.kill:{ 
!writeini -n $+(",$grs.dir,wanted.ini") $mta.name($1,$2) Level $calc($readini(wanted.ini,level,$mta.name($1,$2)) + 1) 
mta.msg $1 $2 You earned 1500 for killing a level $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$4),Level) criminal. Your wanted level is now: $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$2),Level) 
} 

Everytime u kill someone it needs to do + 1

But it stays on 1 can someone fix this for me ?

And it sends a PM to the WRONG PERSON

It send it to the one who died.

And i need to send to the one who killed him.

Thanks,

Robbin237

is this for mta .5 os sa .. or ?

SIGNAL:mta.kill = killed person

so then mta.msg $1 $2 will say it to the killed person

youll need to figure out which players are near

and give credits to the one within 2 meters from the killed one ..

but then still it wouldnt be perfect because when someone hits a barrel it will kill him , and if your lucky give money to the person next to him while he explodes as well :D

nice idea tho

Well seeing the $grs dir im thinking this is for mta:vc

robbin try this

on *:SIGNAL:mta.kill:{ 
!writeini -n $+(",$grs.dir,wanted.ini") $mta.name($1,$3) Level $calc($readini(wanted.ini,level,$mta.name($1,$3)) + 1) 
mta.msg $1 $3 You earned 1500 for killing a level $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$2),Level) criminal. Your wanted level is now: $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$3),Level) 
} 

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