QuickBreakdown Posted April 28, 2006 Share Posted April 28, 2006 Hi all i made a script: on *:SIGNAL:mta.kill:{ !writeini -n $+(",$grs.dir,wanted.ini") $mta.name($1,$2) Level $calc($readini(wanted.ini,level,$mta.name($1,$2)) + 1) mta.msg $1 $2 You earned 1500 for killing a level $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$4),Level) criminal. Your wanted level is now: $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$2),Level) } Everytime u kill someone it needs to do + 1 But it stays on 1 can someone fix this for me ? And it sends a PM to the WRONG PERSON It send it to the one who died. And i need to send to the one who killed him. Thanks, Robbin237 Link to comment
CoZ Posted April 28, 2006 Share Posted April 28, 2006 Hi all i made a script: on *:SIGNAL:mta.kill:{ !writeini -n $+(",$grs.dir,wanted.ini") $mta.name($1,$2) Level $calc($readini(wanted.ini,level,$mta.name($1,$2)) + 1) mta.msg $1 $2 You earned 1500 for killing a level $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$4),Level) criminal. Your wanted level is now: $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$2),Level) } Everytime u kill someone it needs to do + 1 But it stays on 1 can someone fix this for me ? And it sends a PM to the WRONG PERSON It send it to the one who died. And i need to send to the one who killed him. Thanks, Robbin237 is this for mta .5 os sa .. or ? SIGNAL:mta.kill = killed person so then mta.msg $1 $2 will say it to the killed person youll need to figure out which players are near and give credits to the one within 2 meters from the killed one .. but then still it wouldnt be perfect because when someone hits a barrel it will kill him , and if your lucky give money to the person next to him while he explodes as well nice idea tho Link to comment
Jeremy Posted April 29, 2006 Share Posted April 29, 2006 Hi all i made a script: on *:SIGNAL:mta.kill:{ !writeini -n $+(",$grs.dir,wanted.ini") $mta.name($1,$2) Level $calc($readini(wanted.ini,level,$mta.name($1,$2)) + 1) mta.msg $1 $2 You earned 1500 for killing a level $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$4),Level) criminal. Your wanted level is now: $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$2),Level) } Everytime u kill someone it needs to do + 1 But it stays on 1 can someone fix this for me ? And it sends a PM to the WRONG PERSON It send it to the one who died. And i need to send to the one who killed him. Thanks, Robbin237 is this for mta .5 os sa .. or ? SIGNAL:mta.kill = killed person so then mta.msg $1 $2 will say it to the killed person youll need to figure out which players are near and give credits to the one within 2 meters from the killed one .. but then still it wouldnt be perfect because when someone hits a barrel it will kill him , and if your lucky give money to the person next to him while he explodes as well nice idea tho Well seeing the $grs dir im thinking this is for mta:vc robbin try this on *:SIGNAL:mta.kill:{ !writeini -n $+(",$grs.dir,wanted.ini") $mta.name($1,$3) Level $calc($readini(wanted.ini,level,$mta.name($1,$3)) + 1) mta.msg $1 $3 You earned 1500 for killing a level $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$2),Level) criminal. Your wanted level is now: $readini($rpg.dir $+ Wanted.ini,$mta.name($1,$3),Level) } Link to comment
Recommended Posts