robur Posted May 9, 2021 Share Posted May 9, 2021 Hi, Is it possible to do a similar effect on a new facility? I would like to have a similar effect to object 3440 I am using 3ds max. And is there any chance of a similar effect at all? Link to comment
Administrators Tut Posted May 9, 2021 Administrators Share Posted May 9, 2021 Hello, Section #7 on https://forum.multitheftauto.com/topic/118473-knowledgebase-modding-faq-and-help-thread/ explains how to unwrap models for the 2nd UV channel. The 2nd UV channel is used for environment maps (reflections). For your case, I'd imagine working with UVW Map or UVW Unwrap modifier and enabling Cyllinder projection mode would get you the results you're looking for. The envmap texture can be any texture, but is usually the vehicleenvmap image from vehicles.txd found in GTA SA installlation\models\generic\ 1 Link to comment
robur Posted May 9, 2021 Author Share Posted May 9, 2021 1 hour ago, Tut said: Hello, Section #7 on https://forum.multitheftauto.com/topic/118473-knowledgebase-modding-faq-and-help-thread/ explains how to unwrap models for the 2nd UV channel. The 2nd UV channel is used for environment maps (reflections). For your case, I'd imagine working with UVW Map or UVW Unwrap modifier and enabling Cyllinder projection mode would get you the results you're looking for. The envmap texture can be any texture, but is usually the vehicleenvmap image from vehicles.txd found in GTA SA installlation\models\generic\ Is there any video tutorial somewhere? Or a screenshot of how to do it? My subject only gets bright Link to comment
Administrators Tut Posted May 9, 2021 Administrators Share Posted May 9, 2021 Yes, read the thread at point #7 on how to unwrap models for chrome/reflections. Link to comment
robur Posted May 9, 2021 Author Share Posted May 9, 2021 How can I add texture to channel 2? Link to comment
Administrators Tut Posted May 9, 2021 Administrators Share Posted May 9, 2021 Click to view the spoiler under tag #7. If using Kam's script this is how it's done. 1 is the diffuse map and 2 is the reflection map. When you add an Unwrap UVW or UVW Map modifier to unwrap the texture, you will be able to specify Map channel 2. You need to do this, as chrome/environment maps are always using UV channel 2. 1 Link to comment
robur Posted May 9, 2021 Author Share Posted May 9, 2021 Thanks a lot! I love you It works and it looks beautiful Link to comment
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