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[HELP] dark model


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  • Moderators
Posted

Hello,

It looks like the texture is different in GTA vs zmodeler. Have you checked that the correct texture is applied?

If yes, the brightness will either be dependant of a material setting or vertex colors. It's possible there is an export setting that you need to tick on.

Give a man a fish and you feed him for a day. Teach him how to fish and you feed him for a lifetime - Lao Tzu

Posted (edited)
The surface is correct
I use the same texture

Even now, I still can't find a solution.

I worked with import dff and modified it + used the same 
texture, put it in Meterials and exported it.

I used to try to take a normal color and light model, 
edit it and export it to be dark.

I don't know how to do vertex

I tried adjusting the lighting in materials and I still
can't fix it.
I'm in front of a lighted car
https://prnt.sc/12mk4ff

 

Edited by whatarai061
  • Moderators
Posted

I think you're missing an export setting.

If you're unable to locate it please zip up your .txd and .dff and upload to https://upload.mtasa.com/

Give a man a fish and you feed him for a day. Teach him how to fish and you feed him for a lifetime - Lao Tzu

  • Moderators
Posted

I increased the Surface Properties from 0.45 to 1.00. The material color was slightly grey so I made it fully white.

  • Thanks 1

Give a man a fish and you feed him for a day. Teach him how to fish and you feed him for a lifetime - Lao Tzu

  • Moderators
Posted

I'm using 3ds Max.

It might be named something else on your program. Perhaps Ambient?

  • Like 1

Give a man a fish and you feed him for a day. Teach him how to fish and you feed him for a lifetime - Lao Tzu

  • Moderators
Posted

No, it's in the GTA material settings. :)

Kam's: 

3O4Vu9q.png

 

The Hero's:

ACeDgAm.png

 

  • Thanks 1

Give a man a fish and you feed him for a day. Teach him how to fish and you feed him for a lifetime - Lao Tzu

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