Lergen Posted May 2, 2021 Share Posted May 2, 2021 This is a rather niche question but if anybody can give me even a vague pointer in the right direction, that'd be great as I'm a bit unfamiliar with how to tackle these sorts of problems. I have a horizontal, spiral shaped vehicle component that I want to "spin" like a rotating drill without moving the drill itself from the position it is facing. Like this: The problem is that using setVehicleComponentRotation on a basic clientrender event moves the ENTIRE drill either left, right or up and down and I'm not sure of how else to emulate this "drilling" effect. I'm sure it should technically be possible but I've no idea how to go about it. I realize it might be a bit of a difficult question, but any advice would be greatly appreciated. Link to comment
Tekken Posted May 3, 2021 Share Posted May 3, 2021 (edited) Does this have to be a vehicle component ? If not you can create an object attach it to vehicle and apply rotation to abject when vehicle moves? Edited May 3, 2021 by Tekken Typo Link to comment
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