Maruchan Posted April 17, 2021 Share Posted April 17, 2021 I have this error in the following function: bad usage@ addeventhandler OnclientRender with this function is already handled Solution please? =( function Imagen_al_morir() addEventHandler("onClientRender", root, MuerteSistema) -- ERROR tempo = 30 setElementData(localPlayer,'tiempo_de_respawn',tempo) setTimer (function() tempo = tempo-1 setElementData(localPlayer,'tiempo_de_respawn',tempo) end,1000,30) setTimer (function() removeEventHandler("onClientRender", root, MuerteSistema) end,1000*30,1) end Link to comment
Administrators Tut Posted April 17, 2021 Administrators Share Posted April 17, 2021 Thread's been moved into the Scripting section, as this is not a tutorial. Link to comment
SpecT Posted April 17, 2021 Share Posted April 17, 2021 (edited) Hey, It's more lika a warning than an error. It tells you that this event handler is already existing. To prevent it use removeEventHandler before the addEventHandler. PS: You might need better organization of the work of this function cuz it appears that it gets called before the operations in it are done. The event handler is getting removed after 30 seconds and the function gets called before this time passes. Edited April 17, 2021 by SpecT Link to comment
Maruchan Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) 5 hours ago, SpecT said: Hey, It's more lika a warning than an error. It tells you that this event handler is already existing. To prevent it use removeEventHandler before the addEventHandler. PS: You might need better organization of the work of this function cuz it appears that it gets called before the operations in it are done. The event handler is getting removed after 30 seconds and the function gets called before this time passes. This is the complete function, I have tried but cannot fix it. Please help :( local startTicking = getTickCount() local rotation = 0 -- fading = 0 fading2 = "up" function MuerteSistema() local screenW, screenH = guiGetScreenSize() local sX, sY = guiGetScreenSize() --local width, height = sX*(150/1336), sY*(200/768) local width, height = sX*(100/1336), sY*(120/768) rotation = rotation - 2 > 360 and 0 or rotation - 2 dxDrawImage(screenW * 0.0000, screenH * 0.0000, screenW * 1.0000, screenH * 1.0000, "Imagenes/muerte.jpg", 0, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawImage(sX/2-width/2, sY/2-height/2, width, height, "Imagenes/cargando.png", rotation, 0, 0, tocolor(255, 255, 255, 255), true) number = getElementData(localPlayer,"tiempo_de_respawn") or 0 dxDrawText("¡Has muerto!", 454 - 1, 250 - 1, 924 - 1, 326 - 1, tocolor(255, 255, 255, fading), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("¡Has muerto!", 454 + 1, 250 - 1, 924 + 1, 326 - 1, tocolor(255, 255, 255, fading), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("¡Has muerto!", 454 - 1, 250 + 1, 924 - 1, 326 + 1, tocolor(255, 255, 255, fading), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("¡Has muerto!", 454 + 1, 250 + 1, 924 + 1, 326 + 1, tocolor(255, 255, 255, fading), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("¡Has muerto!", 454, 250, 924, 326, tocolor(0, 0, 0, 255), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("Reaparecerás en: "..math.round((number/1),0).." segundos", 456 - 1, 500 - 1, 926 - 1, 463 - 1, tocolor(255, 255, 255, fading), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("Reaparecerás en: "..math.round((number/1),0).." segundos", 456 + 1, 500 - 1, 926 + 1, 463 - 1, tocolor(255, 255, 255, fading), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("Reaparecerás en: "..math.round((number/1),0).." segundos", 456 - 1, 500 + 1, 926 - 1, 463 + 1, tocolor(255, 255, 255, fading), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("Reaparecerás en: "..math.round((number/1),0).." segundos", 456 + 1, 500 + 1, 926 + 1, 463 + 1, tocolor(255, 255, 255, fading), 1, GroupTeenArg, "center", "center", true, true, true, true, true) dxDrawText("Reaparecerás en: "..math.round((number/1),0).." segundos", 456, 500, 926, 463, tocolor(0, 0, 0), 1, GroupTeenArg, "center", "center", true, true, true, true, true) end function Info_al_morir () fadeCamera (false, 1.0, 0, 0, 0 ) setTimer(Imagen_al_morir,2000,1) number = math.random(0,1) if number == 1 then morir = playSound('Sonidos/Morir/morir.ogg',false) end end addEvent("onClientPlayerDeathInfo",true) addEventHandler("onClientPlayerDeathInfo",getRootElement(),Info_al_morir) SonidoAlMorir = function() if isElement(morir) then stopSound(morir) end end function Imagen_al_morir() addEventHandler("onClientRender", root, MuerteSistema) tempo = 30 setElementData(localPlayer,'tiempo_de_respawn',tempo) setTimer (function() tempo = tempo-1 setElementData(localPlayer,'tiempo_de_respawn',tempo) end,1000,30) setTimer (function() removeEventHandler("onClientRender", root, MuerteSistema) end,1000*30,1) end if fileExists("Sistema-de-muerte-media.lua") == true then fileDelete("Sistema-de-muerte-media.lua") end Edited April 17, 2021 by Maruchan Link to comment
Bean666 Posted April 17, 2021 Share Posted April 17, 2021 22 hours ago, Maruchan said: bad usage@ addeventhandler OnclientRender with this function is already handled Try adding a check so it doesn't repeat itself local DXShowing = false function Imagen_al_morir() if DXShowing == false then DXShowing = true addEventHandler("onClientRender", root, MuerteSistema) end tempo = 30 setElementData(localPlayer,'tiempo_de_respawn',tempo) setTimer (function() tempo = tempo-1 setElementData(localPlayer,'tiempo_de_respawn',tempo) end,1000,30) setTimer (function() DXShowing = false removeEventHandler("onClientRender", root, MuerteSistema) end,1000*30,1) end 1 Link to comment
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