ilnaz Posted April 16, 2021 Share Posted April 16, 2021 How fix shade or brightness wheel or light,? On the left light color and right dark color. shaders didn't help Link to comment
Administrators Tut Posted April 16, 2021 Administrators Share Posted April 16, 2021 Specular lighting works off the angle of the normals in the mesh, the reason it appears flat is because it's facing a different direction than in the first image. You can increase the material brightness to give it a brighter base lighting, but it won't change how the specular lighting shows - this relies on your normals. Link to comment
ilnaz Posted April 16, 2021 Author Share Posted April 16, 2021 7 minutes ago, Tut said: Specular lighting works off the angle of the normals in the mesh, the reason it appears flat is because it's facing a different direction than in the first image. You can increase the material brightness to give it a brighter base lighting, but it won't change how the specular lighting shows - this relies on your normals. I know this, but how to make them the same Link to comment
Administrators Tut Posted April 16, 2021 Administrators Share Posted April 16, 2021 (edited) Are those 2 screenshots using the same model? You would have to create a custom lighting shader without angle bias. Edited April 16, 2021 by Tut Link to comment
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