Wananazo Posted April 10, 2021 Share Posted April 10, 2021 (edited) Hello friends I have a question about this fragment of code, the marker is in the department of the saints (interior 6) its function is to be able to choose a vehicle which I want to appear in the police garage (interior 0) my question is how I would do so that the interior can be invoked 0 veh3 = {} function spawnVehicle() if veh3[source] and isElement( veh3[source] ) then destroyElement(veh3[source]) veh3[source] = nil end veh3[source] = createVehicle(523, 1586.75207, -1671.39477, 6.61896) setElementInterior(spawnVehicle,0) warpPedIntoVehicle(source, veh3[source]) Edited April 10, 2021 by Wananazo Link to comment
Tekken Posted April 10, 2021 Share Posted April 10, 2021 Hello, I’ve moved your topic to scripting section for best results! I cannot understand your question will you please develop? Link to comment
Bean666 Posted April 10, 2021 Share Posted April 10, 2021 (edited) 11 hours ago, Wananazo said: Hello friends I have a question about this fragment of code, the marker is in the department of the saints (interior 6) its function is to be able to choose a vehicle which I want to appear in the police garage (interior 0) my question is how I would do so that the interior can be invoked 0 veh3 = {} function spawnVehicle() if veh3[source] and isElement( veh3[source] ) then destroyElement(veh3[source]) veh3[source] = nil end veh3[source] = createVehicle(523, 1586.75207, -1671.39477, 6.61896) setElementInterior(spawnVehicle,0) -- ??? warpPedIntoVehicle(source, veh3[source]) aren't you setting interior of a function name? try replacing with the veh3[source] if u mean u want to set the interior of the car to 0. veh3 = {} function spawnVehicle() if veh3[source] and isElement( veh3[source] ) then destroyElement(veh3[source]) veh3[source] = nil end veh3[source] = createVehicle(523, 1586.75207, -1671.39477, 6.61896) setElementInterior(veh3[source], 0) warpPedIntoVehicle(source, veh3[source]) Edited April 10, 2021 by Bean666 1 Link to comment
Wananazo Posted April 10, 2021 Author Share Posted April 10, 2021 4 hours ago, Bean666 said: aren't you setting interior of a function name? try replacing with the veh3[source] if u mean u want to set the interior of the car to 0. veh3 = {} function spawnVehicle() if veh3[source] and isElement( veh3[source] ) then destroyElement(veh3[source]) veh3[source] = nil end veh3[source] = createVehicle(523, 1586.75207, -1671.39477, 6.61896) setElementInterior(veh3[source], 0) warpPedIntoVehicle(source, veh3[source]) the truth still keeps throwing me inside 6 and not inside 0 as I want it to work, the marker is supposed to be inside 6 and I want the vehicle to appear inside 0 6 hours ago, Tekken said: Hello, I’ve moved your topic to scripting section for best results! I cannot understand your question will you please develop? what I really want is for that marker that is inside 6 to send me inside 0 I'm going to share the complete fragment here local mrk = createMarker(254.03366, 78.57809, 1003.64062 -1, "cylinder", 1.5, 70,130,85) setElementInterior(mrk,6) local destroyM = createMarker(-2408.79712, -590.94116, 132.64844 -1, "cylinder", 3, 255, 0, 0) -- Abrir painel addEventHandler("onMarkerHit", mrk, function(onHit) if getElementType(onHit) == "player" then triggerClientEvent(onHit, "LS:AbrirMarkerPOL", onHit) end end) -- -- Destroy Function function destroy(player) if isElementWithinMarker(player, destroyM) then if isPedInVehicle(player) == true then destroyElement(veh[player]) destroyElement(veh2[player]) destroyElement(veh3[player]) destroyElement(veh4[player]) outputChatBox("", player, 255,255,255,true) else outputChatBox("", player, 255,255,255,true) end end end addEventHandler("onMarkerHit", destroyM, destroy) -- -- Give Viatura 01 veh = {} function spawnVehicle() if veh[source] and isElement( veh[source] ) then destroyElement(veh[source]) veh[source] = nil end veh[source] = createVehicle(490, -2421.15649, -608.30200, 132.56250) warpPedIntoVehicle(source, veh[source]) outputChatBox("#00FF00 Jefatura | #FFFFFF Patrulla 1 Seleccionada.", source, 255, 255, 255, true) end addEvent("LS:GiveVTR", true) addEventHandler("LS:GiveVTR", getRootElement(), spawnVehicle) -- -- Give Rocam veh3 = {} function spawnVehicle() if veh3[source] and isElement( veh3[source] ) then destroyElement(veh3[source]) veh3[source] = nil end veh3[source] = createVehicle(523, 1586.75207, -1671.39477, 6.61896) setElementInterior(veh3[source], 0) warpPedIntoVehicle(source, veh3[source]) outputChatBox("#00FF00 Jefatura | #FFFFFF Patrulla Seleccionado.", source, 255, 255, 255, true) end addEvent("LS:GiveRocam", true) addEventHandler("LS:GiveRocam", getRootElement(), spawnVehicle) Link to comment
Bean666 Posted April 10, 2021 Share Posted April 10, 2021 (edited) 26 minutes ago, Wananazo said: the truth still keeps throwing me inside 6 and not inside 0 as I want it to work, the marker is supposed to be inside 6 and I want the vehicle to appear inside 0 what I really want is for that marker that is inside 6 to send me inside 0 I'm going to share the complete fragment here local mrk = createMarker(254.03366, 78.57809, 1003.64062 -1, "cylinder", 1.5, 70,130,85) setElementInterior(mrk,6) local destroyM = createMarker(-2408.79712, -590.94116, 132.64844 -1, "cylinder", 3, 255, 0, 0) -- OPEN PANEL -- addEventHandler("onMarkerHit", mrk, function(onHit) if isElement(onHit) and getElementType(onHit) == "player" then triggerClientEvent(onHit, "LS:AbrirMarkerPOL", onHit) end end ) -- -- Destroy Function function destroy(player) if isElementWithinMarker(player, destroyM) then local theVehicle = getPedOccupiedVehicle(player) if theVehicle then if isElement(veh[player]) then destroyElement(veh[player]) elseif isElement(veh[player]) then destroyElement(veh2[player]) elseif isElement(veh3[player]) then destroyElement(veh3[player]) elseif isElement(veh4[player]) then destroyElement(veh4[player]) end outputChatBox("", player, 255,255,255,true) else outputChatBox("", player, 255,255,255,true) end end end addEventHandler("onMarkerHit", destroyM, destroy) -- -- Give Viatura 01 veh = {} function spawnVehicleVTR() if veh[source] and isElement( veh[source] ) then destroyElement(veh[source]) veh[source] = nil end veh[source] = createVehicle(490, -2421.15649, -608.30200, 132.56250) local x, y, z = getElementPosition(veh[source]) setElementInterior(source, 0) setElementPosition(source, x, y, z+2) warpPedIntoVehicle(source, veh[source]) outputChatBox("#00FF00 Jefatura | #FFFFFF Patrulla 1 Seleccionada.", source, 255, 255, 255, true) end addEvent("LS:GiveVTR", true) addEventHandler("LS:GiveVTR", root, spawnVehicleVTR) -- -- Give Rocam veh3 = {} function spawnVehicleRocam() if veh3[source] and isElement( veh3[source] ) then destroyElement(veh3[source]) veh3[source] = nil end veh3[source] = createVehicle(523, 1586.75207, -1671.39477, 6.61896) local x, y, z = getElementPosition(veh3[source]) setElementInterior(source, 0) setElementPosition(source, x, y, z+2) warpPedIntoVehicle(source, veh3[source]) outputChatBox("#00FF00 Jefatura | #FFFFFF Patrulla Seleccionado.", source, 255, 255, 255, true) end addEvent("LS:GiveRocam", true) addEventHandler("LS:GiveRocam", root, spawnVehicleRocam) Here, i dont think the setElementPosition is necessary, but just put that so i can make sure you'll arrive at your car. it's just a checker if it will work, later on you can try to remove the setElementPosition see if it still works. anyways you had two functions that had the same name, I changed the two function names. make sure to add checks on the destroyElements. also I suggest using getPedOccupiedVehicle check instead of isPedInVehicle. Edited April 10, 2021 by Bean666 Link to comment
Wananazo Posted April 10, 2021 Author Share Posted April 10, 2021 7 minutes ago, Bean666 said: local mrk = createMarker(254.03366, 78.57809, 1003.64062 -1, "cylinder", 1.5, 70,130,85) setElementInterior(mrk,6) local destroyM = createMarker(-2408.79712, -590.94116, 132.64844 -1, "cylinder", 3, 255, 0, 0) -- OPEN PANEL -- addEventHandler("onMarkerHit", mrk, function(onHit) if isElement(onHit) and getElementType(onHit) == "player" then triggerClientEvent(onHit, "LS:AbrirMarkerPOL", onHit) end end ) -- -- Destroy Function function destroy(player) if isElementWithinMarker(player, destroyM) then if isPedInVehicle(player) == true then destroyElement(veh[player]) destroyElement(veh2[player]) destroyElement(veh3[player]) destroyElement(veh4[player]) outputChatBox("", player, 255,255,255,true) else outputChatBox("", player, 255,255,255,true) end end end addEventHandler("onMarkerHit", destroyM, destroy) -- -- Give Viatura 01 veh = {} function spawnVehicleVTR() if veh[source] and isElement( veh[source] ) then destroyElement(veh[source]) veh[source] = nil end veh[source] = createVehicle(490, -2421.15649, -608.30200, 132.56250) local x, y, z = getElementPosition(veh[source]) setElementInterior(source, 0) setElementPosition(source, x, y, z+2) warpPedIntoVehicle(source, veh[source]) outputChatBox("#00FF00 Jefatura | #FFFFFF Patrulla 1 Seleccionada.", source, 255, 255, 255, true) end addEvent("LS:GiveVTR", true) addEventHandler("LS:GiveVTR", root, spawnVehicleVTR) -- -- Give Rocam veh3 = {} function spawnVehicleRocam() if veh3[source] and isElement( veh3[source] ) then destroyElement(veh3[source]) veh3[source] = nil end veh3[source] = createVehicle(523, 1586.75207, -1671.39477, 6.61896) local x, y, z = getElementPosition(veh3[source]) setElementInterior(source, 0) setElementPosition(source, x, y, z+2) warpPedIntoVehicle(source, veh3[source]) outputChatBox("#00FF00 Jefatura | #FFFFFF Patrulla Seleccionado.", source, 255, 255, 255, true) end addEvent("LS:GiveRocam", true) addEventHandler("LS:GiveRocam", root, spawnVehicleRocam) Aquí, no creo que el setElementPosition sea necesario, pero sólo ponlo para que pueda asegurarme de que llegarás a tu auto. es sólo un comprobador si va a funcionar, más adelante se puede tratar de quitar el setElementPosition ver si todavía funciona. De todos modos tenías dos funciones que tenían el mismo nombre, cambié los dos nombres de función. ok, it worked for me so it was badly structured the code really worked now I'm putting it into practice with the other scripts 1 Link to comment
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