RD3D Posted March 17, 2021 Share Posted March 17, 2021 (edited) I have a problem, in the MTA, I don't know if it's easy to solve and I don't even know where to start, so I came here to ask for help, I'm mapping the lighthouse on zmodeler2 with vehiclelight128, to be connected to the MTA, but when I enter the MTA to turn on the headlights, the texture is black, and does not light. can anybody help me? Edited March 17, 2021 by Tut Link to comment
Administrators Tut Posted March 17, 2021 Administrators Share Posted March 17, 2021 Please show an image of zmodeler and MTA to give us a better understanding of the issue. 1 Link to comment
RD3D Posted March 17, 2021 Author Share Posted March 17, 2021 (edited) 12 horas atrás, Tut disse: Mostre uma imagem do zmodeler e do MTA para nos dar uma melhor compreensão do problema. Olá amigo, fico feliz em estar a disposição para me ajudar, se possível, ficarei muito grato. Acompanhe as imagens abaixo. Img In Zmodeler2 Img In MTA Edited March 17, 2021 by RD3D Link to comment
Administrators Tut Posted March 18, 2021 Administrators Share Posted March 18, 2021 Check that your headlights glass is transcluent. Its material ID needs to be positioned last in the material ID list, so that materials behind it can render. If your mesh has 12 material ID's, then the glass needs to be ID 12. 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now