Jump to content

Material UV Light Off In MTA


Recommended Posts

I have a problem, in the MTA, I don't know if it's easy to solve and I don't even know where to start, so I came here to ask for help, I'm mapping the lighthouse on zmodeler2 with vehiclelight128, to be connected to the MTA, but when I enter the MTA to turn on the headlights, the texture is black, and does not light. can anybody help me? Computer Working GIF

Edited by Tut
Link to comment
  • Administrators

Check that your headlights glass is transcluent.
Its material ID needs to be positioned last in the material ID list, so that materials behind it can render. If your mesh has 12 material ID's, then the glass needs to be ID 12.

  • Thanks 1
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...