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Material UV Light Off In MTA


RD3D

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Posted (edited)

I have a problem, in the MTA, I don't know if it's easy to solve and I don't even know where to start, so I came here to ask for help, I'm mapping the lighthouse on zmodeler2 with vehiclelight128, to be connected to the MTA, but when I enter the MTA to turn on the headlights, the texture is black, and does not light. can anybody help me? Computer Working GIF

Edited by Tut
  • Moderators
Posted

Please show an image of zmodeler and MTA to give us a better understanding of the issue.

  • Like 1
Posted (edited)
12 horas atrás, Tut disse:

Mostre uma imagem do zmodeler e do MTA para nos dar uma melhor compreensão do problema.

Olá amigo, fico feliz em estar a disposição para me ajudar, se possível, ficarei muito grato.

Acompanhe as imagens abaixo.

Img In Zmodeler2 

Img In MTA

Edited by RD3D
  • Moderators
Posted

Check that your headlights glass is transcluent.
Its material ID needs to be positioned last in the material ID list, so that materials behind it can render. If your mesh has 12 material ID's, then the glass needs to be ID 12.

  • Thanks 1

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