MTA Anti-Cheat Team Popular Post Dutchman101 Posted March 1, 2021 MTA Anti-Cheat Team Popular Post Share Posted March 1, 2021 We all know high FPS limits cause various GTA bugs. But the most common annoyance, is that at FPS limits higher than 70, it becomes hard to move around while aiming a weapon (e.g start walking sidewards) which happens between 71-74 FPS, after which at extremely high FPS limits (80-100 FPS) it's no longer possible to strafe. For all server owners that have a reason to set high FPS limit but don't want to get this annoying bug, i wrote this scripted solution: local previousTask = false local defaultFpsLimit -- Store FPS limit on resource start to ensure its reliability (as server FPS limit) function getLimit() defaultFpsLimit = getFPSLimit() end addEventHandler("onClientResourceStart", resourceRoot, getLimit) local isAdded = false -- Just optimization for the render event to limit unnecesary execution function optimizeRender(prevSlot, curSlot) if not isAdded and (curSlot >= 2 and curSlot <= 6) then addEventHandler("onClientRender", getRootElement(), fixStrafing) isAdded = true elseif isAdded and (curSlot <= 1 or curSlot >= 7) then removeEventHandler("onClientRender", getRootElement(), fixStrafing) isAdded = false end end addEventHandler("onClientPlayerWeaponSwitch", localPlayer, optimizeRender) function fixStrafing() local weapon = getPedWeaponSlot(localPlayer) -- Don't execute if player isn't holding a (suitable) weapon -- This selects only weapons that are guns and suffer from strafing bug (slot 2, 3, 4, 5 and 6) -- Allowing other weapon types will bug the script as throwing/punch weapons don't support 'release' state of TASK_SIMPLE_USE_GUN if not (weapon >= 2 and weapon <= 6) then return end local newTask = getPedTask(localPlayer, "secondary", 0) if (previousTask ~= "TASK_SIMPLE_USE_GUN" or false) and (previousTask ~= newTask) then setFPSLimit(70) elseif (previousTask == "TASK_SIMPLE_USE_GUN") and (previousTask ~= newTask) then setFPSLimit(defaultFpsLimit) end previousTask = newTask end So basically it temporarily sets the player's local FPS limit to 70 (which fully supports walking sideways) only when you are aiming a weapon and restores it when they stop aiming down the sights. Now it works perfectly and seamlessly (player doesn't feel it) and it's also optimized. Again, if you have a reason to use high FPS limits.. this script only lifts the boundary (takes away the first serious GTA bug in line - moving while aiming) but when you reach the next boundary, you'll get a range of other FPS and physics related GTA bugs. But yeah, depending on your server, using this script may allow you to use even higher FPS limits than 70 / 74 by delaying the problems. Download link (community): TBA 8 2 1 Link to comment
cocowen Posted March 14, 2021 Share Posted March 14, 2021 u means can not wasd when aim weapon ? i fix conf to handle this Link to comment
cocowen Posted March 14, 2021 Share Posted March 14, 2021 i find the problem is just as u say ,if fps more than fps it have this problem Link to comment
MTA Anti-Cheat Team Dutchman101 Posted March 14, 2021 Author MTA Anti-Cheat Team Share Posted March 14, 2021 5 hours ago, cocowen said: i fix conf to handle this You reduced the FPS limit in mtaserver.conf, basically this script makes it so you don't need to do that. 3 hours ago, cocowen said: i find the problem is just as u say ,if fps more than fps it have this problem Yes, that's known. Maybe you should read the topic 1 Link to comment
cocowen Posted March 14, 2021 Share Posted March 14, 2021 do there any other bugs already know ? i want to know if they are confused me already Link to comment
Scripting Moderators ds1-e Posted March 14, 2021 Scripting Moderators Share Posted March 14, 2021 4 hours ago, cocowen said: do there any other bugs already know ? i want to know if they are confused me already https://wiki.multitheftauto.com/wiki/SetFPSLimit Read Issues when increasing FPS 1 Link to comment
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