India Posted February 27, 2021 Share Posted February 27, 2021 (edited) I have a dayz gamemode and there is a system for helmet and vest, player health protection is increased when normally wearing helmet and vest But it's not happening here Anyone can help me? I really need it, i could not find a solution editor_client.lua editor_client.lua clothDamageReduce = { [3] = { "clothBody", { ["Yelek: Orman Kamuflajı [0 Zırh]"] = 10, ["Yelek: Kurşun Geçirmez [30 Zırh]"] = 40, ["Yelek: Balistik [60 Zırh]"] = 65, ["Yelek: Orman Kamuflajlı [50 Zırh]"] = 60, ["Yelek: ET-053 [80 Zırh]"] = 85, } }, [9] = { "clothHead", { ["Motorsiklet Kaskı [97 Zırh]"] = 99, ["Kamuflajlı Kask [97 Zırh]"] = 99, ["Kask: Bandanalı [20 Zırh]"] = 30, ["Kask: C.E.L.L [90 Zırh]"] = 95, ["Kask: Koyu Yeşil [70 Zırh]"] = 75, ["Şapka: Çim Kamuflajlı [0 Zırh]"] = 10, ["Bere: Siyah Komando [0 Zırh]"] = 10, ["Bere: Kırmızı Komando [0 Zırh]"] = 10, ["Şapka: Asker [0 Zırh]"] = 10, } }, } clothSlots = { ["clothHead"] = { ["Motorsiklet Kaskı [97 Zırh]"] = true, ["Kamuflajlı Kask [97 Zırh]"] = true, ["Kask: Bandanalı [20 Zırh]"] = true, ["Kask: C.E.L.L [90 Zırh]"] = true, ["Kask: Koyu Yeşil [70 Zırh]"] = true, ["Şapka: Çim Kamuflajlı [0 Zırh]"] = true, ["Bere: Siyah Komando [0 Zırh]"] = true, ["Bere: Kırmızı Komando [0 Zırh]"] = true, ["Şapka: Asker [0 Zırh]"] = true, }, ["clothBody"] = { ["Yelek: Orman Kamuflajı [0 Zırh]"] = true, ["Yelek: Kurşun Geçirmez [30 Zırh]"] = true, ["Yelek: Balistik [60 Zırh]"] = true, ["Yelek: Orman Kamuflajlı [50 Zırh]"] = true, ["Yelek: ET-053 [80 Zırh]"] = true, }, } survivorSystem_client.lua function Damage_ToCloth (bone) if clothDamageReduce[bone] then local cloth = getElementData ( localPlayer, clothDamageReduce[bone][1] ) or "no" for i, v in pairs ( clothDamageReduce[bone][2] ) do if cloth == i then return 1-v/100 end end end return 1 end function playerGetDamageDayZ ( attacker, weapon, bodypart, loss ) cancelEvent() if getElementData(localPlayer,"inGreenZone") or (getElementData(localPlayer,"safe:spawn") or 0) > 0 then return end if attacker and getElementType(attacker) == "vehicle" then speedx, speedy, speedz = getElementVelocity ( attacker ) actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5) kmh = actualspeed * 180 if kmh >= 90 then local vehkiller = getVehicleOccupant ( attacker ) setElementData(source,"blood",0) if getElementData(source,"blood") <= 0 then triggerServerEvent("kilLDayZPlayer",source,vehkiller) end end end damage = 100 headshot = true if weapon == 37 then return end local damageded = Damage_ToCloth (bodypart) if attacker and getElementData(attacker,"zombie") then local number = math.random(1,3) -- local sound = playSound("sounds/attack_"..number..".ogg") setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-gameplayVariables["zombiedamage"]*damageded) local number = math.random(1,5) if number == 3 then setElementData(getLocalPlayer(),"infection",true) end local number = math.random(1,7) if number == 4 then setElementData(getLocalPlayer(),"bleeding",getElementData(getLocalPlayer(),"bleeding") + math.floor(loss*10)) end end if attacker and getElementData(attacker,"bossie") then setElementData(localPlayer,"blood",getElementData(localPlayer,"blood")-(getElementData(attacker,"damage") or 1200) * damageded) local number = math.random(1,5) if number == 3 then setElementData(getLocalPlayer(),"infection",true) end local number = math.random(1,7) if number == 4 then setElementData(getLocalPlayer(),"bleeding",getElementData(getLocalPlayer(),"bleeding") + math.floor(loss*10)) end end if weapon == 49 then if loss > 30 then setElementData(getLocalPlayer(),"brokenbone",true) -- setPedControlState ("jump",true) setPedControlState ("jump",true) setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-math.floor(loss*10)*damageded) end setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-math.floor(loss*5)*damageded) elseif weapon == 63 or weapon == 51 or weapon == 19 then setElementData(getLocalPlayer(),"blood",0) if getElementData(getLocalPlayer(),"blood") <= 0 then if not getElementData(getLocalPlayer(),"isDead") == true then triggerServerEvent("kilLDayZPlayer",getLocalPlayer(),attacker,headshot) end end elseif weapon and weapon > 1 and attacker and getElementType(attacker) == "player" then local number = math.random(1,8) if number >= 6 or number <= 8 then setElementData(getLocalPlayer(),"bleeding",getElementData(getLocalPlayer(),"bleeding") + math.floor(loss*10)) end local number = math.random(1,7) if number == 2 then setElementData(getLocalPlayer(),"pain",true) end damage = sWeapons[getElementData(attacker,"selectedWeapon")].damage if bodypart == 9 then damage = damage*3 --Kafadan hasar verme DOĞRU YER BURA XD headshot = true end if bodypart == 7 or bodypart == 8 then setElementData(getLocalPlayer(),"brokenbone",true) end -- playRandomHitSound() setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-math.random(damage*0.5,damage*0.5)) -- Sol/Sağ bacak hasar oranı if not getElementData(getLocalPlayer(),"bandit") then setElementData(attacker,"humanity",getElementData(attacker,"humanity")-math.random(40,200)) if getElementData(attacker,"humanity") < 0 then setElementData(attacker,"bandit",true) end else setElementData(attacker,"humanity",getElementData(attacker,"humanity")+math.random(40,200)) if getElementData(attacker,"humanity") > 5000 then setElementData(attacker,"humanity",5000) end if getElementData(attacker,"humanity") > 2000 then setElementData(attacker,"bandit",false) end end if getElementData(getLocalPlayer(),"blood") <= 0 then if not getElementData(getLocalPlayer(),"isDead") then triggerServerEvent("kilLDayZPlayer",getLocalPlayer(),attacker,headshot,getWeaponNameFromID (weapon)) setElementData(getLocalPlayer(),"isDead",true) end end elseif weapon == 54 or weapon == 63 or weapon == 49 or weapon == 51 then setElementData(getLocalPlayer(),"blood",getElementData(getLocalPlayer(),"blood")-math.random(100,1000)*damageded) local number = math.random(1,5) if loss > 30 then setElementData(getLocalPlayer(),"brokenbone",true) setPedControlState ("jump",true) end if loss >= 100 then setElementData(getLocalPlayer(),"blood",49) setElementData(getLocalPlayer(),"bleeding",50) end local number = math.random(1,11) if number == 3 then setElementData(getLocalPlayer(),"pain",true) end if getElementData(getLocalPlayer(),"blood") <= 0 then if not getElementData(getLocalPlayer(),"isDead") == true then triggerServerEvent("kilLDayZPlayer",getLocalPlayer(),attacker,headshot,getWeaponNameFromID (weapon)) setElementData(getLocalPlayer(),"isDead",true) end end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer (), playerGetDamageDayZ ) function playLocalSound3D_client(x,y,z,music,radius) local sound = playSound3D(music, x, y, z, true) if not radius then radius = 50 end setSoundMaxDistance(sound, radius) local soundLength = getSoundLength(sound) setTimer(stopSound, soundLength*1000, 1, sound) end addEvent ("playLocalSound3D_client", true) addEventHandler ("playLocalSound3D_client", getRootElement(), playLocalSound3D_client) function pedGetDamageDayZ ( attacker, weapon, bodypart, loss ) cancelEvent() if attacker and getElementType(attacker) == "vehicle" and not getElementData(source,"bossie") then speedx, speedy, speedz = getElementVelocity ( attacker ) actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5) kmh = actualspeed * 180 if kmh >= 50 then local vehkiller = getVehicleOccupant ( attacker ) setElementData(source,"blood",0) if getElementData(source,"blood") <= 0 then triggerServerEvent("onZombieGetsKilled",source,vehkiller) end end end if attacker and attacker == getLocalPlayer() then damage = 100 if weapon == 37 then return end if weapon == 63 or weapon == 51 or weapon == 19 then setElementData(source,"blood",0) if getElementData(source,"blood") <= 0 then if not getElementData(source,"bossie") then triggerServerEvent("onZombieGetsKilled",source,attacker) else triggerServerEvent("onbossieGetsKilled",source,attacker) end end elseif weapon and weapon > 1 and attacker and getElementType(attacker) == "player" then damage = sWeapons[getElementData(attacker,"selectedWeapon")].damage if bodypart == 9 then damage = damage*1 --KAFA HASAR VERME ORANI headshot = true -- true olursa ( Kafaya Tek Atıyor ) end setElementData(source,"blood",getElementData(source,"blood")-math.random(damage*0.75,damage*1.25)) if getElementData(source,"blood") <= 0 then if not getElementData(source,"bossie") then triggerServerEvent("onZombieGetsKilled",source,attacker,headshot) else triggerServerEvent("onbossieGetsKilled",source,attacker,headshot) end end end end end addEventHandler ( "onClientPedDamage", getRootElement(), pedGetDamageDayZ ) Edited February 27, 2021 by India Link to comment
Tekken Posted February 27, 2021 Share Posted February 27, 2021 (edited) Please use CODE TAGS e.g. <> when posting codes! Sorry that have to do something with Forum theme that changed! Edited February 27, 2021 by Tekken Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now